Finishing touches for hexen compatibility (1.1 update):
- Fully implemented ammo cubes. - Fixed environment map shaders (incorrect texture coords were being used). - HUD support for displaying Hexen keys. - Fixed "has no ammo" messages displaying more often than they should. - Fixed lack of footsteps with UT physics disabled. - Sneaky initial Strife compatibility work: - Impact Hammer will have reduced alert distance. - HUD support for displaying Strife keys.
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27 changed files with 314 additions and 70 deletions
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@ -886,3 +886,60 @@ Model "UTLavaSplish"
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FrameIndex SPSH Y 0 25
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FrameIndex SPSH Z 0 26
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}
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Model "UTMinorAmmoBox"
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{
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Path "models"
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Model 0 "AmmoCube_d.3d"
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SurfaceSkin 0 0 "JAmmoBox1.png"
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SurfaceSkin 0 1 "ABoxBlue_env.png"
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SurfaceSkin 0 2 "S_Ammo.png"
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Scale 0.015 0.015 0.015
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ZOffset 20
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ROTATING
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Rotation-Speed 3
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FrameIndex ABOX A 0 0
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}
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Model "UTMediumAmmoBox"
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{
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Path "models"
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Model 0 "AmmoCube_d.3d"
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SurfaceSkin 0 0 "JAmmoBox1.png"
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SurfaceSkin 0 1 "ABoxGreen_env.png"
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SurfaceSkin 0 2 "S_Ammo.png"
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Scale 0.017 0.017 0.017
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ZOffset 20
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ROTATING
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Rotation-Speed 3
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FrameIndex ABOX A 0 0
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}
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Model "UTMajorAmmoBox"
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{
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Path "models"
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Model 0 "AmmoCube_d.3d"
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SurfaceSkin 0 0 "JAmmoBox1.png"
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SurfaceSkin 0 1 "ABoxRed_env.png"
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SurfaceSkin 0 2 "S_Ammo.png"
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Scale 0.02 0.02 0.02
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ZOffset 20
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ROTATING
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Rotation-Speed 3
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FrameIndex ABOX A 0 0
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}
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Model "ActUTFullAmmoBox"
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{
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Path "models"
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Model 0 "AmmoCube_d.3d"
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SurfaceSkin 0 0 "JAmmoBox1.png"
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SurfaceSkin 0 1 "ABoxPurple_env.png"
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SurfaceSkin 0 2 "S_Ammo.png"
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Scale 0.03 0.03 0.03
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ZOffset 20
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ROTATING
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Rotation-Speed 3
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FrameIndex ABOX A 0 0
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}
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