Finishing touches for hexen compatibility (1.1 update):
- Fully implemented ammo cubes. - Fixed environment map shaders (incorrect texture coords were being used). - HUD support for displaying Hexen keys. - Fixed "has no ammo" messages displaying more often than they should. - Fixed lack of footsteps with UT physics disabled. - Sneaky initial Strife compatibility work: - Impact Hammer will have reduced alert distance. - HUD support for displaying Strife keys.
This commit is contained in:
parent
cd0d7d0ec7
commit
da8f6fc4b2
27 changed files with 314 additions and 70 deletions
|
|
@ -234,7 +234,7 @@ Class UTBackpack : BackpackItem
|
|||
}
|
||||
}
|
||||
// sneaky fix for chainsaw ammo
|
||||
if ( (type is 'ChainsawAmmo') && flak_sawammo ) isvalid = true;
|
||||
if ( (type is 'ChainsawAmmo') && flak_sawammo && (GetReplacement(type) == type) ) isvalid = true;
|
||||
if ( !isvalid ) continue;
|
||||
let ammoitem = Ammo(other.FindInventory(type));
|
||||
int amount = GetDefaultByType(type).BackpackAmount;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue