"Bullet Trail" effect implemented. Mainly for underwater bubbles, but also has the side effect of allowing hitscan weapons to activate shoot-through lines. SIGIL players rejoice.
Shock Rifle and Pulsegun beams can also do this now. Depleted armors remove themselves from inventory.
This commit is contained in:
parent
607dbe972f
commit
dd7f429335
7 changed files with 62 additions and 1 deletions
|
|
@ -21,6 +21,7 @@ Class UTArmor : Armor
|
|||
newdamage -= saved;
|
||||
amount -= saved;
|
||||
damage = newdamage;
|
||||
if ( (amount <= 0) ) DepleteOrDestroy();
|
||||
}
|
||||
if ( damage > 0 ) newdamage = ApplyDamageFactors(GetClass(),damageType,damage,damage);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue