Added Jump Boots and removed Shielding Suit.
Recalculated all the model transforms in preparation for coelckers/gzdoom#495. Corrected some small mistakes in Dual Enforcers code.
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26 changed files with 312 additions and 318 deletions
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@ -530,10 +530,6 @@ HardwareShader Texture "models/JTranslator1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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HardwareShader Texture "models/ShieldSuit.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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/*Brightmap Texture "models/JBigFlash1.png"
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{
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Map "brightmaps/JBigFlash1.png"
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