Added Jump Boots and removed Shielding Suit.
Recalculated all the model transforms in preparation for coelckers/gzdoom#495. Corrected some small mistakes in Dual Enforcers code.
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26 changed files with 312 additions and 318 deletions
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@ -3,9 +3,9 @@ Model "UTChainsaw"
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Path "models"
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Model 1 "ChainSawPick_d.3d"
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Skin 1 "JChainSawPick1.png"
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Offset -1.68 -4 12
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Scale -0.168 0.14 0.14
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AngleOffset 180
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Offset -10.5 -0.84 12
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Scale 0.14 0.168 0.14
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RollOffset -90
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ROTATING
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FrameIndex CSWP A 1 0
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@ -16,9 +16,9 @@ Model "UTChainsaw"
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Path "models"
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Model 1 "ChainSawPick_d.3d"
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Skin 1 "JChainSawPick1.png"
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Offset -1.68 -4 6
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Scale -0.168 0.14 0.14
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AngleOffset 180
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Offset -10.5 -0.84 12
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Scale 0.14 0.168 0.14
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RollOffset -90
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FrameIndex CSWP B 1 0
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}
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@ -31,10 +31,12 @@ Model "UTChainsaw"
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SurfaceSkin 0 1 "Jchainsaw2.png"
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SurfaceSkin 0 2 "Jchainsaw3.png"
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SurfaceSkin 0 3 "Jchainsaw4.png"
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Scale 0.2 0.16 0.18
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Offset 3.5 -12.8 -7.2
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AngleOffset 268
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PitchOffset 90
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Scale -0.24 0.12 0.24
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Offset 5.6 -14.8 -7.2
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// these adjustments are my own so it looks right, otherwise it just clips through the screen
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// this kinda happens in UT too, since it was made without widescreen in mind
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AngleOffset 5
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PitchOffset 10
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// select
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FrameIndex CSWS A 0 2
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