Added Jump Boots and removed Shielding Suit.

Recalculated all the model transforms in preparation for coelckers/gzdoom#495.
Corrected some small mistakes in Dual Enforcers code.
This commit is contained in:
Marisa the Magician 2018-05-28 13:55:05 +02:00
commit def0e317f3
26 changed files with 312 additions and 318 deletions

View file

@ -3,9 +3,9 @@ Model "UTChainsaw"
Path "models"
Model 1 "ChainSawPick_d.3d"
Skin 1 "JChainSawPick1.png"
Offset -1.68 -4 12
Scale -0.168 0.14 0.14
AngleOffset 180
Offset -10.5 -0.84 12
Scale 0.14 0.168 0.14
RollOffset -90
ROTATING
FrameIndex CSWP A 1 0
@ -16,9 +16,9 @@ Model "UTChainsaw"
Path "models"
Model 1 "ChainSawPick_d.3d"
Skin 1 "JChainSawPick1.png"
Offset -1.68 -4 6
Scale -0.168 0.14 0.14
AngleOffset 180
Offset -10.5 -0.84 12
Scale 0.14 0.168 0.14
RollOffset -90
FrameIndex CSWP B 1 0
}
@ -31,10 +31,12 @@ Model "UTChainsaw"
SurfaceSkin 0 1 "Jchainsaw2.png"
SurfaceSkin 0 2 "Jchainsaw3.png"
SurfaceSkin 0 3 "Jchainsaw4.png"
Scale 0.2 0.16 0.18
Offset 3.5 -12.8 -7.2
AngleOffset 268
PitchOffset 90
Scale -0.24 0.12 0.24
Offset 5.6 -14.8 -7.2
// these adjustments are my own so it looks right, otherwise it just clips through the screen
// this kinda happens in UT too, since it was made without widescreen in mind
AngleOffset 5
PitchOffset 10
// select
FrameIndex CSWS A 0 2