Added Jump Boots and removed Shielding Suit.

Recalculated all the model transforms in preparation for coelckers/gzdoom#495.
Corrected some small mistakes in Dual Enforcers code.
This commit is contained in:
Marisa the Magician 2018-05-28 13:55:05 +02:00
commit def0e317f3
26 changed files with 312 additions and 318 deletions

View file

@ -3,9 +3,9 @@ Model "UTRocketAmmo"
Path "models"
Model 0 "RocketPackMesh_d.3d"
Skin 0 "JRocketPack1.png"
Scale 0.072 -0.0864 0.072
AngleOffset 270
ZOffset 6
Scale 0.072 0.0864 0.072
RollOffset -90
ZOffset 7
FrameIndex RPAK A 0 0
}
@ -15,8 +15,9 @@ Model "UTRocketAmmo2"
Path "models"
Model 0 "UTRocket_d.3d"
Skin 0 "JuRocket1_.png"
Scale -0.0822 0.0685 0.07
Scale 0.0822 0.09864 0.07
ZOffset 6
RollOffset -90
FrameIndex RCKT A 0 0
}
@ -26,10 +27,9 @@ Model "UTRocketLauncher"
Path "models"
Model 1 "Eight2Pick_d.3d"
Skin 1 "Eight_t.png"
Offset 0 4 12
Scale -0.24 0.288 0.24
PitchOffset 90
Scale 0.24 0.24 0.288
AngleOffset 90
ZOffset 12
ROTATING
FrameIndex EBLP A 1 0
@ -39,10 +39,9 @@ Model "UTRocketLauncher"
Path "models"
Model 1 "Eight2Pick_d.3d"
Skin 1 "Eight_t.png"
Offset 0 4 6
Scale -0.24 0.288 0.24
PitchOffset 90
Scale 0.24 0.24 0.288
AngleOffset 90
ZOffset 6
FrameIndex EBLP B 1 0
}