Added Jump Boots and removed Shielding Suit.

Recalculated all the model transforms in preparation for coelckers/gzdoom#495.
Corrected some small mistakes in Dual Enforcers code.
This commit is contained in:
Marisa the Magician 2018-05-28 13:55:05 +02:00
commit def0e317f3
26 changed files with 312 additions and 318 deletions

View file

@ -3,8 +3,9 @@ Model "BioAmmo"
Path "models"
Model 0 "BioAmmoM_d.3d"
Skin 0 "Jbammo1.png"
Scale -0.08 0.096 0.08
AngleOffset 270
Scale 0.08 0.096 0.08
PitchOffset 180
RollOffset 90
ZOffset 4
FrameIndex BIOA A 0 0
@ -16,7 +17,7 @@ Model "BioGel"
Model 0 "BioGelm_d.3d"
Skin 0 "Jgreen.png"
Scale 0.08 0.096 0.08
RollOffset 90
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -88,7 +89,7 @@ Model "BioSplash"
Model 0 "BioGelm_d.3d"
Skin 0 "Jgreen.png"
Scale 0.08 0.096 0.08
RollOffset 90
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -160,7 +161,7 @@ Model "BioGlob"
Model 0 "BioGelm_d.3d"
Skin 0 "Jgreen.png"
Scale 0.08 0.096 0.08
RollOffset 90
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -231,9 +232,8 @@ Model "BioRifle"
Path "models"
Model 1 "BRifle2Pick_d.3d"
Skin 1 "JBRifle2.png"
Scale -0.1 0.12 0.1
PitchOffset 90
AngleOffset 270
Scale 0.1 0.1 0.12
AngleOffset 90
ZOffset 12
ROTATING
@ -244,9 +244,8 @@ Model "BioRifle"
Path "models"
Model 1 "BRifle2Pick_d.3d"
Skin 1 "JBRifle2.png"
Scale -0.1 0.12 0.1
PitchOffset 90
AngleOffset 270
Scale 0.1 0.1 0.12
AngleOffset 90
ZOffset 10
FrameIndex BIOP B 1 0
@ -260,9 +259,9 @@ Model "BioRifle"
SurfaceSkin 0 1 "JBRifle22.png"
SurfaceSkin 0 2 "JBRifle23.png"
SurfaceSkin 0 3 "JBRifle24.png"
RollOffset -8.4375
PitchOffset 94.21875
Scale 0.125 0.06 0.125
AngleOffset 94.21875
RollOffset 8.4375
Scale 0.125 -0.06 0.125
Offset 9.8 -17.6 -10.4
// select