Added Jump Boots and removed Shielding Suit.

Recalculated all the model transforms in preparation for coelckers/gzdoom#495.
Corrected some small mistakes in Dual Enforcers code.
This commit is contained in:
Marisa the Magician 2018-05-28 13:55:05 +02:00
commit def0e317f3
26 changed files with 312 additions and 318 deletions

View file

@ -3,8 +3,8 @@ Model "ImpactHammer"
Path "models"
Model 1 "ImpPick_d.3d"
Skin 1 "JImpPick1.png"
Scale -0.2 0.24 0.2
AngleOffset 270
Scale 0.2 0.24 0.2
RollOffset -90
ZOffset 12
ROTATING
@ -15,8 +15,8 @@ Model "ImpactHammer"
Path "models"
Model 1 "ImpPick_d.3d"
Skin 1 "JImpPick1.png"
Scale -0.2 0.24 0.2
AngleOffset 270
Scale 0.2 0.24 0.2
RollOffset -90
ZOffset 9
FrameIndex IMPP B 1 0
@ -30,8 +30,9 @@ Model "ImpactHammer"
SurfaceSkin 0 1 "JImpactHammer2.png"
SurfaceSkin 0 2 "JImpactHammer3.png"
SurfaceSkin 0 3 "JImpactHammer4.png"
PitchOffset 5
Scale 0.1 0.05 0.1
AngleOffset 90
RollOffset -85
Scale 0.1 -0.05 0.1
Offset 5.8 -12.8 -7.7
// select