Added Jump Boots and removed Shielding Suit.
Recalculated all the model transforms in preparation for coelckers/gzdoom#495. Corrected some small mistakes in Dual Enforcers code.
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26 changed files with 312 additions and 318 deletions
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@ -3,8 +3,8 @@ Model "ImpactHammer"
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Path "models"
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Model 1 "ImpPick_d.3d"
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Skin 1 "JImpPick1.png"
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Scale -0.2 0.24 0.2
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AngleOffset 270
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Scale 0.2 0.24 0.2
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RollOffset -90
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ZOffset 12
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ROTATING
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@ -15,8 +15,8 @@ Model "ImpactHammer"
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Path "models"
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Model 1 "ImpPick_d.3d"
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Skin 1 "JImpPick1.png"
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Scale -0.2 0.24 0.2
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AngleOffset 270
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Scale 0.2 0.24 0.2
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RollOffset -90
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ZOffset 9
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FrameIndex IMPP B 1 0
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@ -30,8 +30,9 @@ Model "ImpactHammer"
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SurfaceSkin 0 1 "JImpactHammer2.png"
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SurfaceSkin 0 2 "JImpactHammer3.png"
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SurfaceSkin 0 3 "JImpactHammer4.png"
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PitchOffset 5
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Scale 0.1 0.05 0.1
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AngleOffset 90
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RollOffset -85
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Scale 0.1 -0.05 0.1
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Offset 5.8 -12.8 -7.7
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// select
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