Added Jump Boots and removed Shielding Suit.

Recalculated all the model transforms in preparation for coelckers/gzdoom#495.
Corrected some small mistakes in Dual Enforcers code.
This commit is contained in:
Marisa the Magician 2018-05-28 13:55:05 +02:00
commit def0e317f3
26 changed files with 312 additions and 318 deletions

View file

@ -3,8 +3,7 @@ Model "UTTeleportFog"
Path "models"
Model 0 "Tele2_d.3d"
Skin 0 "JTele2_01.png"
Scale 0.24 0.2 0.2
PitchOffset 90
Scale 0.2 0.2 0.24
ZOffset 10
DONTCULLBACKFACES
@ -51,9 +50,9 @@ Model "UTHealthPack"
Model 0 "hbox_d.3d"
SurfaceSkin 0 0 "jhbox1.png"
SurfaceSkin 0 1 "FIZZHP00"
Scale -0.2 0.2 0.2
AngleOffset 90
ZOffset 14
Scale 0.2 0.24 0.2
RollOffset -90
ZOffset 16
FrameIndex HBOX A 0 0
}
@ -65,8 +64,7 @@ Model "UTHealthBox"
SurfaceSkin 0 0 "jhboxbeta1.png"
SurfaceSkin 0 1 "FIZZHP10"
SurfaceSkin 0 2 "FIZZHP10"
Scale -0.096 0.08 0.08
PitchOffset 90
Scale 0.08 0.08 0.096
ZOffset 4
FrameIndex HBOX B 0 0
@ -78,8 +76,7 @@ Model "UTMedBox"
Model 0 "MedBox_d.3d"
SurfaceSkin 0 0 "JMedBox1.png"
SurfaceSkin 0 1 "FIZZHP10"
Scale -0.072 0.06 0.06
PitchOffset 90
Scale 0.06 0.06 0.072
ZOffset 5
FrameIndex HBOX C 0 0
@ -92,8 +89,7 @@ Model "UTHealthBonus"
SurfaceSkin 0 0 "JVial0.png"
SurfaceSkin 0 1 "FIZZHP20"
SurfaceSkin 0 2 "FIZZHP20"
Scale -0.048 0.04 0.04
PitchOffset 90
Scale 0.04 0.04 0.048
ZOffset 8
DONTCULLBACKFACES
@ -105,10 +101,10 @@ Model "UTArmorBonus"
Path "models"
Model 0 "bossheadm_d.3d"
Skin 0 "bossheadT.png"
Scale -0.072 0.072 0.06
AngleOffset 180
PitchOffset 110
ZOffset 6
Scale 0.06 0.06 0.072
AngleOffset -90
RollOffset 12
ZOffset 5.5
FrameIndex XANH A 0 0
}
@ -118,8 +114,7 @@ Model "UTThighPads"
Path "models"
Model 0 "ThighPads_d.3d"
Skin 0 "JThighPads_01.png"
Scale -0.096 0.08 0.08
PitchOffset 90
Scale 0.08 0.08 0.096
ZOffset 12
ROTATING
@ -131,8 +126,7 @@ Model "UTBodyArmor"
Path "models"
Model 0 "Armor2M_d.3d"
Skin 0 "Jarmor2.png"
Scale -0.134 0.134 0.12
PitchOffset 90
Scale 0.12 0.12 0.134
ZOffset 12
FrameIndex UARM A 0 0
@ -143,9 +137,8 @@ Model "UTShieldBelt"
Path "models"
Model 0 "ShieldBeltMeshM_d.3d"
Skin 0 "AUbelt1.png"
Scale -0.12 0.1 0.1
AngleOffset 180
PitchOffset 90
Scale 0.1 0.1 0.12
AngleOffset -90
ZOffset 4
FrameIndex BELT A 0 0
@ -156,8 +149,7 @@ Model "UDamage"
Path "models"
Model 0 "UDamage_d.3d"
Skin 0 "GoldSkin2.png"
Scale 0.192 0.16 0.16
PitchOffset 90
Scale 0.16 0.16 0.192
ZOffset 24
ROTATING
@ -168,8 +160,7 @@ Model "UDamage"
Path "models"
Model 1 "UDamageB_d.3d"
Skin 1 "Judamage1.png"
Scale 0.192 0.16 0.16
PitchOffset 90
Scale 0.16 0.16 0.192
ZOffset 24
ROTATING
@ -181,8 +172,8 @@ Model "UTRedSkull"
Path "models"
Model 0 "RelicSkull_d.3d"
Skin 0 "JRelicSkull_01r.png"
Scale 0.12 0.1 0.1
PitchOffset 90
Scale 0.1 0.1 0.12
AngleOffset -90 // relic of death faces to the side originally
ZOffset 12
ROTATING
@ -193,8 +184,8 @@ Model "UTGoldSkull"
Path "models"
Model 0 "RelicSkull_d.3d"
Skin 0 "JRelicSkull_01g.png"
Scale 0.12 0.1 0.1
PitchOffset 90
Scale 0.1 0.1 0.12
AngleOffset -90 // relic of death faces to the side originally
ZOffset 12
ROTATING
@ -205,8 +196,8 @@ Model "UTBlueSkull"
Path "models"
Model 0 "RelicSkull_d.3d"
Skin 0 "JRelicSkull_01b.png"
Scale 0.12 0.1 0.1
PitchOffset 90
Scale 0.1 0.1 0.12
AngleOffset -90 // relic of death faces to the side originally
ZOffset 12
ROTATING
@ -217,8 +208,7 @@ Model "UTRedKey"
Path "models"
Model 0 "DomR_d.3d"
Skin 0 "RedSkin2.png"
Scale 0.048 0.04 0.04
PitchOffset 90
Scale 0.04 0.04 0.048
ZOffset 16
ROTATING
@ -229,8 +219,7 @@ Model "UTGoldKey"
Path "models"
Model 0 "MercSymbol_d.3d"
Skin 0 "GoldSkin2.png"
Scale 0.096 0.08 0.08
PitchOffset 90
Scale 0.08 0.08 0.096
ZOffset 16
ROTATING
@ -241,8 +230,7 @@ Model "UTBlueKey"
Path "models"
Model 0 "DomB_d.3d"
Skin 0 "BlueSkin2.png"
Scale 0.048 0.04 0.04
PitchOffset 90
Scale 0.04 0.04 0.048
ZOffset 16
ROTATING
@ -252,10 +240,12 @@ Model "UTBlueKey"
Model "UTBackpack"
{
Path "models"
Model 0 "Backpack2_d.3d" // cheaply edited out of SelectionMale1 (offsets weren't even readjusted)
Model 0 "Backpack2_d.3d" // cheaply edited out of SelectionMale1 (offsets weren't even readjusted, so I have to do it here)
Skin 0 "bpak.png"
Offset -20 12 -16
Scale -0.36 0.3 0.3
Offset -15.795 13.1625 -16 // calculating the X and Y offsets was hard, but I'm glad I added the "estimated center" feature in umeshinfo now
Scale 0.36 0.3 0.3
AngleOffset 90
RollOffset -90
ROTATING
FrameIndex BPAK A 0 0
@ -266,8 +256,7 @@ Model "UTInvisibility"
Path "models"
Model 0 "invis2M_d.3d"
SurfaceSkin 0 0 "jinvis.png"
Scale -0.12 0.1 0.1
PitchOffset 90
Scale 0.1 0.1 0.12
ZOffset 9
FrameIndex INVS A 0 0
@ -277,8 +266,7 @@ Model "UTInvisibilityX"
Path "models"
Model 0 "invis2M_d.3d"
SurfaceSkin 0 1 "invis00"
Scale -0.12 0.1 0.1
PitchOffset 90
Scale 0.1 0.1 0.12
ZOffset 9
FrameIndex INVS A 0 0
@ -289,24 +277,21 @@ Model "UTMapRevealer"
Path "models"
Model 0 "TranslatorMesh_d.3d"
Skin 0 "JTranslator1.png"
Scale -0.096 0.08 0.08
PitchOffset 90
Scale 0.08 0.08 0.096
ZOffset 4
FrameIndex TRNS A 0 0
}
Model "ShieldingSuit"
Model "UTJumpBoots"
{
Path "models"
Model 0 "ToxSuit_d.3d"
Skin 0 "ShieldSuit.png"
Scale -0.12 0.12 0.134
PitchOffset 180
ZOffset 24
ROTATING
Model 0 "jboot_d.3d"
Skin 0 "Jlboot2.png"
Scale 0.09 0.09 0.108
ZOffset 7
FrameIndex SSUT A 0 0
FrameIndex JBUT A 0 0
}
Model "Searchlight"
@ -314,9 +299,8 @@ Model "Searchlight"
Path "models"
Model 0 "BigFlash_d.3d"
Skin 0 "JBigFlash1.png"
Scale -0.084 0.084 0.07
PitchOffset 90
AngleOffset 180
Scale 0.07 0.07 0.084
AngleOffset -90
ZOffset 9
FrameIndex SLIT A 0 0
@ -327,7 +311,7 @@ Model "UTChip"
Path "models"
Model 0 "ChipM_d.3d"
Skin 0 "Chip1.png"
Scale -0.134 0.12 0.12
Scale 0.12 0.12 0.134
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER