Added Jump Boots and removed Shielding Suit.

Recalculated all the model transforms in preparation for coelckers/gzdoom#495.
Corrected some small mistakes in Dual Enforcers code.
This commit is contained in:
Marisa the Magician 2018-05-28 13:55:05 +02:00
commit def0e317f3
26 changed files with 312 additions and 318 deletions

View file

@ -3,8 +3,7 @@ Model "PulseAmmo"
Path "models"
Model 0 "PAmmo_d.3d"
Skin 0 "JPammo_01.png"
Scale -0.072 0.06 0.06
PitchOffset 90
Scale 0.06 0.06 0.072
ZOffset 6
FrameIndex PAMO A 0 0
@ -15,9 +14,7 @@ Model "PulseGun"
Path "models"
Model 1 "PulsePickup_d.3d"
Skin 1 "JPulsePickup_01.png"
AngleOffset 270
PitchOffset 90
Scale -0.16 0.192 0.16
Scale 0.16 0.16 0.192
ZOffset 12
ROTATING
@ -28,9 +25,7 @@ Model "PulseGun"
Path "models"
Model 1 "PulsePickup_d.3d"
Skin 1 "JPulsePickup_01.png"
AngleOffset 270
PitchOffset 90
Scale -0.16 0.192 0.16
Scale 0.16 0.16 0.192
ZOffset 8
FrameIndex PGNP B 1 0
@ -41,6 +36,7 @@ Model "PulseGun"
Path "models"
Model 2 "Flat_d.3d"
Skin 2 "MuzzyPulse.png"
AngleOffset 90
PitchOffset 90
Scale 0.08 0.08 0.08
Offset 8.5 -25.0 -4.5
@ -55,8 +51,8 @@ Model "PulseGun"
SurfaceSkin 0 0 "AmmoLedBase.png"
SurfaceSkin 0 1 "JPulseGun_02.png"
SurfaceSkin 0 2 "JPulseGun_03.png"
PitchOffset 90
Scale 0.26 0.195 0.26
AngleOffset 90
Scale 0.26 -0.195 0.26
Offset 0.0 -7.5 -8.0
// Select