Added Jump Boots and removed Shielding Suit.
Recalculated all the model transforms in preparation for coelckers/gzdoom#495. Corrected some small mistakes in Dual Enforcers code.
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26 changed files with 312 additions and 318 deletions
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@ -3,8 +3,7 @@ Model "PulseAmmo"
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Path "models"
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Model 0 "PAmmo_d.3d"
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Skin 0 "JPammo_01.png"
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Scale -0.072 0.06 0.06
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PitchOffset 90
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Scale 0.06 0.06 0.072
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ZOffset 6
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FrameIndex PAMO A 0 0
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@ -15,9 +14,7 @@ Model "PulseGun"
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Path "models"
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Model 1 "PulsePickup_d.3d"
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Skin 1 "JPulsePickup_01.png"
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AngleOffset 270
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PitchOffset 90
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Scale -0.16 0.192 0.16
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Scale 0.16 0.16 0.192
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ZOffset 12
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ROTATING
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@ -28,9 +25,7 @@ Model "PulseGun"
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Path "models"
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Model 1 "PulsePickup_d.3d"
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Skin 1 "JPulsePickup_01.png"
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AngleOffset 270
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PitchOffset 90
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Scale -0.16 0.192 0.16
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Scale 0.16 0.16 0.192
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ZOffset 8
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FrameIndex PGNP B 1 0
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@ -41,6 +36,7 @@ Model "PulseGun"
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Path "models"
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Model 2 "Flat_d.3d"
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Skin 2 "MuzzyPulse.png"
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AngleOffset 90
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PitchOffset 90
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Scale 0.08 0.08 0.08
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Offset 8.5 -25.0 -4.5
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@ -55,8 +51,8 @@ Model "PulseGun"
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SurfaceSkin 0 0 "AmmoLedBase.png"
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SurfaceSkin 0 1 "JPulseGun_02.png"
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SurfaceSkin 0 2 "JPulseGun_03.png"
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PitchOffset 90
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Scale 0.26 0.195 0.26
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AngleOffset 90
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Scale 0.26 -0.195 0.26
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Offset 0.0 -7.5 -8.0
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// Select
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