Added Jump Boots and removed Shielding Suit.

Recalculated all the model transforms in preparation for coelckers/gzdoom#495.
Corrected some small mistakes in Dual Enforcers code.
This commit is contained in:
Marisa the Magician 2018-05-28 13:55:05 +02:00
commit def0e317f3
26 changed files with 312 additions and 318 deletions

View file

@ -3,9 +3,7 @@ Model "RifleAmmo"
Path "models"
Model 0 "BulletBoxM_d.3d"
Skin 0 "BulletBoxT.png"
Scale -0.084 0.07 0.07
PitchOffset 90
AngleOffset 180
Scale 0.07 0.07 0.084
ZOffset 3
FrameIndex SBOX A 0 0
@ -16,8 +14,7 @@ Model "RifleAmmo2"
Path "models"
Model 0 "RifleRoundM_d.3d"
Skin 0 "RifleR1.png"
Scale -0.024 0.02 0.02
PitchOffset 90
Scale 0.02 0.02 0.024
ZOffset 4
FrameIndex SRND A 0 0
@ -28,9 +25,8 @@ Model "SniperRifle"
Path "models"
Model 1 "RiflePick_d.3d"
Skin 1 "JRifle2.png"
Scale -0.2 0.24 0.2
PitchOffset 90
AngleOffset 270
Scale 0.2 0.2 0.24
AngleOffset 90
ZOffset 12
ROTATING
@ -41,9 +37,8 @@ Model "SniperRifle"
Path "models"
Model 1 "RiflePick_d.3d"
Skin 1 "JRifle2.png"
Scale -0.2 0.24 0.2
PitchOffset 90
AngleOffset 270
Scale 0.2 0.2 0.24
AngleOffset 90
ZOffset 6
FrameIndex SRFP B 1 0