Added Jump Boots and removed Shielding Suit.

Recalculated all the model transforms in preparation for coelckers/gzdoom#495.
Corrected some small mistakes in Dual Enforcers code.
This commit is contained in:
Marisa the Magician 2018-05-28 13:55:05 +02:00
commit def0e317f3
26 changed files with 312 additions and 318 deletions

View file

@ -3,8 +3,7 @@ Model "ShockAmmo"
Path "models"
Model 0 "ShockCoreM_d.3d"
Skin 0 "JShockCore.png"
PitchOffset 90
Scale -0.132 0.11 0.11
Scale 0.11 0.11 0.132
ZOffset 12
FrameIndex SHOA A 0 0
@ -15,8 +14,7 @@ Model "EnhancedShockAmmo"
Path "models"
Model 0 "ShockCoreM_d.3d"
Skin 0 "JSShockCore.png"
PitchOffset 90
Scale -0.132 0.11 0.11
Scale 0.11 0.11 0.132
ZOffset 12
FrameIndex SHOA A 0 0
@ -27,6 +25,8 @@ Model "ShockRifleWave"
Path "models"
Model 0 "shockrwm_d.3d"
Skin 0 "shocktt1.png"
Scale 1.2 1.0 1.0
PitchOffset 90
FrameIndex SWAV A 0 0
FrameIndex SWAV B 0 1
@ -37,6 +37,8 @@ Model "SuperShockRifleWave"
Path "models"
Model 0 "shockrwm_d.3d"
Skin 0 "sshocktt1.png"
Scale 1.2 1.0 1.0
PitchOffset 90
FrameIndex SWAV A 0 0
FrameIndex SWAV B 0 1
@ -47,10 +49,11 @@ Model "ShockBeamRing"
Path "models"
Model 0 "utringex_d.3d"
Skin 0 "asaring.png"
Scale 1.2 1.0 1.0
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
USEACTORROLL
Scale 1.2 1.0 1.0
FrameIndex SRNG A 0 0
FrameIndex SRNG B 0 1
@ -68,10 +71,11 @@ Model "SuperShockBeamRing"
Path "models"
Model 0 "utringex_d.3d"
Skin 0 "ASasRing.png"
Scale 1.2 1.0 1.0
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
USEACTORROLL
Scale 1.2 1.0 1.0
FrameIndex SRNG A 0 0
FrameIndex SRNG B 0 1
@ -89,10 +93,11 @@ Model "ShockBlastRing"
Path "models"
Model 0 "utringex_d.3d"
Skin 0 "ppurplering.png"
Scale 1.2 1.0 1.0
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
USEACTORROLL
Scale 1.2 1.0 1.0
FrameIndex SRNG A 0 0
FrameIndex SRNG B 0 1
@ -110,10 +115,11 @@ Model "SuperShockBlastRing"
Path "models"
Model 0 "utringex_d.3d"
Skin 0 "ASasRing.png"
Scale 1.2 1.0 1.0
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
USEACTORROLL
Scale 1.2 1.0 1.0
FrameIndex SRNG A 0 0
FrameIndex SRNG B 0 1
@ -131,9 +137,8 @@ Model "ShockRifle"
Path "models"
Model 1 "asmd2pick_d.3d"
Skin 1 "asmd_t.png"
AngleOffset 270
PitchOffset 90
Scale -0.14 0.18 0.14
AngleOffset 90
Scale 0.14 0.14 0.18
ZOffset 12
ROTATING
@ -144,9 +149,8 @@ Model "ShockRifle"
Path "models"
Model 1 "asmd2pick_d.3d"
Skin 1 "asmd_t.png"
AngleOffset 270
PitchOffset 90
Scale -0.14 0.18 0.14
AngleOffset 90
Scale 0.14 0.14 0.18
ZOffset 4
FrameIndex ASMP B 1 0
@ -161,8 +165,8 @@ Model "ShockRifle"
SurfaceSkin 0 2 "asmd_t3.png"
SurfaceSkin 0 3 "asmd_t3.png"
SurfaceSkin 0 4 "asmd_t4.png"
PitchOffset 90
Scale 0.15 0.12 0.15
AngleOffset 90
Scale 0.15 -0.12 0.15
Offset 4.9 -16.6 -7.1
// select
@ -220,9 +224,8 @@ Model "EnhancedShockRifle"
Path "models"
Model 1 "asmd2pick_d.3d"
Skin 1 "sasmd_t.png"
AngleOffset 270
PitchOffset 90
Scale -0.14 0.18 0.14
AngleOffset 90
Scale 0.14 0.14 0.18
ZOffset 12
ROTATING
@ -233,9 +236,8 @@ Model "EnhancedShockRifle"
Path "models"
Model 1 "asmd2pick_d.3d"
Skin 1 "sasmd_t.png"
AngleOffset 270
PitchOffset 90
Scale -0.14 0.18 0.14
AngleOffset 90
Scale 0.14 0.14 0.18
ZOffset 4
FrameIndex ASMP B 1 0
@ -250,8 +252,8 @@ Model "EnhancedShockRifle"
SurfaceSkin 0 2 "sasmd_t3.png"
SurfaceSkin 0 3 "sasmd_t3.png"
SurfaceSkin 0 4 "sasmd_t4.png"
PitchOffset 90
Scale 0.15 0.12 0.15
AngleOffset 90
Scale 0.15 -0.12 0.15
Offset 4.9 -16.6 -7.1
// select