Added Jump Boots and removed Shielding Suit.
Recalculated all the model transforms in preparation for coelckers/gzdoom#495. Corrected some small mistakes in Dual Enforcers code.
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26 changed files with 312 additions and 318 deletions
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@ -3,8 +3,7 @@ Model "TranslocatorModule"
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Path "models"
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Model 0 "Module_d.3d"
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Skin 0 "tloc2_.png"
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Scale -0.0672 0.056 0.056
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PitchOffset 90
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Scale 0.056 0.056 0.0672
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ZOffset 6
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USEACTORPITCH
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@ -19,9 +18,8 @@ Model "Translocator"
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Model 1 "Trans3loc_d.3d"
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SurfaceSkin 1 0 "tloc1_.png"
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SurfaceSkin 1 1 "tloc2_.png"
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Scale -0.0552 0.046 0.046
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AngleOffset 180
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PitchOffset 90
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Scale 0.046 0.046 0.0552
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AngleOffset -90
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ZOffset 12
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ROTATING
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@ -33,9 +31,8 @@ Model "Translocator"
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Model 1 "Trans3loc_d.3d"
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SurfaceSkin 1 0 "tloc1_.png"
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SurfaceSkin 1 1 "tloc2_.png"
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Scale -0.0552 0.046 0.046
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AngleOffset 180
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PitchOffset 90
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Scale 0.046 0.046 0.0552
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AngleOffset -90
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ZOffset 6
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FrameIndex TLCP B 1 0
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@ -49,11 +46,10 @@ Model "Translocator"
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SurfaceSkin 0 1 "tloc2.png"
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SurfaceSkin 0 2 "tloc3.png"
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SurfaceSkin 0 3 "tloc4.png"
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Scale 0.11 0.055 0.11
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Offset -17.8 -22.8 -33.2
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PitchOffset 87
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RollOffset 5
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AngleOffset 183
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Scale 0.11 -0.055 0.11
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Offset -19.8 -22.8 -33.2
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AngleOffset -94.21875
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PitchOffset 3.55555555556
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// select
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FrameIndex TLCS A 0 18
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