Added Jump Boots and removed Shielding Suit.

Recalculated all the model transforms in preparation for coelckers/gzdoom#495.
Corrected some small mistakes in Dual Enforcers code.
This commit is contained in:
Marisa the Magician 2018-05-28 13:55:05 +02:00
commit def0e317f3
26 changed files with 312 additions and 318 deletions

View file

@ -3,8 +3,7 @@ Model "TranslocatorModule"
Path "models"
Model 0 "Module_d.3d"
Skin 0 "tloc2_.png"
Scale -0.0672 0.056 0.056
PitchOffset 90
Scale 0.056 0.056 0.0672
ZOffset 6
USEACTORPITCH
@ -19,9 +18,8 @@ Model "Translocator"
Model 1 "Trans3loc_d.3d"
SurfaceSkin 1 0 "tloc1_.png"
SurfaceSkin 1 1 "tloc2_.png"
Scale -0.0552 0.046 0.046
AngleOffset 180
PitchOffset 90
Scale 0.046 0.046 0.0552
AngleOffset -90
ZOffset 12
ROTATING
@ -33,9 +31,8 @@ Model "Translocator"
Model 1 "Trans3loc_d.3d"
SurfaceSkin 1 0 "tloc1_.png"
SurfaceSkin 1 1 "tloc2_.png"
Scale -0.0552 0.046 0.046
AngleOffset 180
PitchOffset 90
Scale 0.046 0.046 0.0552
AngleOffset -90
ZOffset 6
FrameIndex TLCP B 1 0
@ -49,11 +46,10 @@ Model "Translocator"
SurfaceSkin 0 1 "tloc2.png"
SurfaceSkin 0 2 "tloc3.png"
SurfaceSkin 0 3 "tloc4.png"
Scale 0.11 0.055 0.11
Offset -17.8 -22.8 -33.2
PitchOffset 87
RollOffset 5
AngleOffset 183
Scale 0.11 -0.055 0.11
Offset -19.8 -22.8 -33.2
AngleOffset -94.21875
PitchOffset 3.55555555556
// select
FrameIndex TLCS A 0 18