Added Jump Boots and removed Shielding Suit.

Recalculated all the model transforms in preparation for coelckers/gzdoom#495.
Corrected some small mistakes in Dual Enforcers code.
This commit is contained in:
Marisa the Magician 2018-05-28 13:55:05 +02:00
commit def0e317f3
26 changed files with 312 additions and 318 deletions

View file

@ -3,8 +3,7 @@ Model "WarheadAmmo"
Path "models"
Model 0 "missile_d.3d"
Skin 0 "jmissile_01_.png"
Scale -0.21 0.2 0.2
PitchOffset 90
Scale 0.2 0.2 0.24
ZOffset 21
FrameIndex WMIS A 0 0
@ -15,6 +14,8 @@ Model "ShockWave"
Path "models"
Model 0 "shockwavem_d.3d"
Skin 0 "shockt1.png"
Scale 1.2 1.0 1.0
PitchOffset 90
FrameIndex RWAV A 0 0
FrameIndex RWAV B 0 1
@ -25,9 +26,9 @@ Model "WarShell"
Path "models"
Model 0 "missile_d.3d"
Skin 0 "jmissile_01.png"
Scale -0.21 0.2 0.2
Scale 0.24 0.2 0.2
Offset -13 0 0
AngleOffset 180
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -38,9 +39,9 @@ Model "GuidedWarShell"
Path "models"
Model 0 "missile_d.3d"
Skin 0 "jmissile_01.png"
Scale -0.21 0.2 0.2
Scale 0.24 0.2 0.2
Offset -13 0 0
AngleOffset 180
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -52,9 +53,9 @@ Model "WarheadLauncher"
Path "models"
Model 1 "whpick_d.3d"
Skin 1 "jwhpick1.png"
Scale -0.2 0.24 0.24
Scale 0.2 0.24 0.2
ZOffset 12
AngleOffset 180
RollOffset -90
ROTATING
FrameIndex RDMP A 1 0
@ -64,8 +65,8 @@ Model "WarheadLauncher"
Path "models"
Model 1 "whpick_d.3d"
Skin 1 "jwhpick1.png"
Scale -0.2 0.24 0.24
AngleOffset 180
Scale 0.2 0.24 0.2
RollOffset -90
ZOffset 11
FrameIndex RDMP B 1 0
@ -79,9 +80,10 @@ Model "WarheadLauncher"
SurfaceSkin 0 1 "jwarhead2.png"
SurfaceSkin 0 2 "jwarhead3.png"
SurfaceSkin 0 3 "jwarhead4.png"
Scale 0.2 0.12 0.2
PitchOffset 2.8125
RollOffset 22.5
Scale 0.2 -0.12 0.2
AngleOffset 90
PitchOffset 22.5
RollOffset -87.1875
Offset 7.9 -15.6 -9.2
// select