Added Jump Boots and removed Shielding Suit.

Recalculated all the model transforms in preparation for coelckers/gzdoom#495.
Corrected some small mistakes in Dual Enforcers code.
This commit is contained in:
Marisa the Magician 2018-05-28 13:55:05 +02:00
commit def0e317f3
26 changed files with 312 additions and 318 deletions

View file

@ -26,7 +26,6 @@ Currently implemented:
- Shield Belt (megasphere)
- Invisibility (blursphere)
- Computer Map (computer area map)
- Shielding Suit (hybrid of U1 asbestos/toxin suits, radsuit)
- Searchlight (light amplification visor)
- Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
- UT HUD
@ -35,14 +34,14 @@ Currently implemented:
- Translocator (slot 1)
- Enforcer (slot 2)
- Dual Enforcers (slot 2)
- Ripper (slot 6)
- Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
In progress:
- Ripper (slot 6)
- Minigun (slot 7)
- Rocket Launcher (slot 9)
- Sniper Rifle (slot 0)
- Jump Boots (radsuit, has "iron boots" powerup effect to compensate, will full replace Shielding Suit when implemented)
Things to do eventually: