Added Jump Boots and removed Shielding Suit.
Recalculated all the model transforms in preparation for coelckers/gzdoom#495. Corrected some small mistakes in Dual Enforcers code.
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26 changed files with 312 additions and 318 deletions
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@ -26,7 +26,6 @@ Currently implemented:
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- Shield Belt (megasphere)
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- Invisibility (blursphere)
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- Computer Map (computer area map)
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- Shielding Suit (hybrid of U1 asbestos/toxin suits, radsuit)
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- Searchlight (light amplification visor)
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- Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
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- UT HUD
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@ -35,14 +34,14 @@ Currently implemented:
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- Translocator (slot 1)
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- Enforcer (slot 2)
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- Dual Enforcers (slot 2)
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- Ripper (slot 6)
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- Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
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In progress:
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- Ripper (slot 6)
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- Minigun (slot 7)
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- Rocket Launcher (slot 9)
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- Sniper Rifle (slot 0)
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- Jump Boots (radsuit, has "iron boots" powerup effect to compensate, will full replace Shielding Suit when implemented)
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Things to do eventually:
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