Added Jump Boots and removed Shielding Suit.

Recalculated all the model transforms in preparation for coelckers/gzdoom#495.
Corrected some small mistakes in Dual Enforcers code.
This commit is contained in:
Marisa the Magician 2018-05-28 13:55:05 +02:00
commit def0e317f3
26 changed files with 312 additions and 318 deletions

View file

@ -257,7 +257,7 @@ Class BioGel : Actor
}
angle = atan2(normal.y,normal.x);
pitch = 0;
roll = 0;
roll = 180; // otherwise it slides upwards (UT changes roll like this too)
LineTrace(angle+180,172,0,TRF_THRUACTORS,data:d);
SetOrigin(d.HitLocation+normal*0.5,false);
if ( waterlevel > 0 ) hittype = HIT_FLOOR;