Added Jump Boots and removed Shielding Suit.
Recalculated all the model transforms in preparation for coelckers/gzdoom#495. Corrected some small mistakes in Dual Enforcers code.
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26 changed files with 312 additions and 318 deletions
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@ -257,7 +257,7 @@ Class BioGel : Actor
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}
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angle = atan2(normal.y,normal.x);
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pitch = 0;
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roll = 0;
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roll = 180; // otherwise it slides upwards (UT changes roll like this too)
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LineTrace(angle+180,172,0,TRF_THRUACTORS,data:d);
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SetOrigin(d.HitLocation+normal*0.5,false);
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if ( waterlevel > 0 ) hittype = HIT_FLOOR;
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