Added Jump Boots and removed Shielding Suit.
Recalculated all the model transforms in preparation for coelckers/gzdoom#495. Corrected some small mistakes in Dual Enforcers code.
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26 changed files with 312 additions and 318 deletions
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@ -145,8 +145,8 @@ Class FlakChunk : Actor
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Default
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{
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Obituary "%o was ripped to shreds by %k's Flak Cannon.";
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Radius 4;
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Height 4;
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Radius 2;
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Height 2;
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Speed 50;
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DamageFunction Random[Flak](12,18);
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DamageType 'Shredded';
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