Added Jump Boots and removed Shielding Suit.
Recalculated all the model transforms in preparation for coelckers/gzdoom#495. Corrected some small mistakes in Dual Enforcers code.
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26 changed files with 312 additions and 318 deletions
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@ -242,12 +242,12 @@ Class UTHud : BaseStatusBar
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Color dollcolor = tintcolor;
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DamageAmplifier d;
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UTArmor b, a, t, s;
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//UTJumpBoots j;
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UTJumpBoots j;
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d = DamageAmplifier(CPlayer.mo.FindInventory("DamageAmplifier"));
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b = UTArmor(CPlayer.mo.FindInventory("UTArmorBonus"));
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a = UTArmor(CPlayer.mo.FindInventory("UTBodyArmor"));
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t = UTArmor(CPlayer.mo.FindInventory("UTThighPads"));
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//b = CPlayer.mo.FindInventory("UTJumpBoots"));
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j = UTJumpBoots(CPlayer.mo.FindInventory("UTJumpBoots"));
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s = UTArmor(CPlayer.mo.FindInventory("UTShieldBelt"));
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if ( d && !d.isBlinking() ) dollcolor = d.BlendColor;
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if ( CPlayer.GetGender() == 1 )
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@ -256,7 +256,7 @@ Class UTHud : BaseStatusBar
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DrawColor = dollcolor;
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if ( a ) UTDrawColorTex(Woman[1],1.0,a.Amount/double(a.MaxAmount));
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if ( t ) UTDrawColorTex(Woman[2],1.0,t.Amount/double(t.MaxAmount));
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//if ( j ) UTDrawColorTex(Woman[3],1.0,b.Amount/double(b.MaxAmount));
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if ( j ) UTDrawColorTex(Woman[3],1.0,j.Amount/double(j.MaxAmount));
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DrawColor = GoldColor;
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if ( s ) UTDrawColorTex(Woman[4],1.0,s.Amount/double(s.MaxAmount));
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}
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@ -266,7 +266,7 @@ Class UTHud : BaseStatusBar
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DrawColor = dollcolor;
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if ( a ) UTDrawColorTex(Man[1],1.0,a.Amount/double(a.MaxAmount));
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if ( t ) UTDrawColorTex(Man[2],1.0,t.Amount/double(t.MaxAmount));
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//if ( j ) UTDrawColorTex(Man[3],1.0,b.Amount/double(b.MaxAmount));
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if ( j ) UTDrawColorTex(Man[3],1.0,j.Amount/double(j.MaxAmount));
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DrawColor = GoldColor;
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if ( s ) UTDrawColorTex(Man[4],1.0,s.Amount/double(s.MaxAmount));
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}
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