Shader fixes for Delta Touch.
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fd5b31b2b2
commit
df55aa4cc7
8 changed files with 40 additions and 40 deletions
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@ -5,11 +5,11 @@ vec4 ProcessLight( vec4 color )
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if ( gs.x > .5 ) return color;
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if ( gs.y > .5 )
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{
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float glow = max(0.,sin(timer*4)-.5);
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float glow = max(0.,sin(timer*4.)-.5);
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return vec4(min(color.rgb+vec3(glow),1.),color.a);
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}
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float glow = 0.25+0.2*sin(timer*8);
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return vec4(min(color.rgb+vec3(glow),1.0),color.a);
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float glow = .25+.2*sin(timer*8.);
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return vec4(min(color.rgb+vec3(glow),1.),color.a);
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}
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vec4 ProcessTexel()
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@ -18,7 +18,7 @@ vec4 ProcessTexel()
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if ( gs.x > .5 ) getTexel(vTexCoord.st);
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if ( gs.y > .5 )
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{
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float glow = max(0.,sin(timer*4)-.5);
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float glow = max(0.,sin(timer*4.)-.5);
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vec4 col = getTexel(vTexCoord.st);
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return vec4(min(col.rgb+vec3(glow),1.),col.a);
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}
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