Shader fixes for Delta Touch.
This commit is contained in:
parent
fd5b31b2b2
commit
df55aa4cc7
8 changed files with 40 additions and 40 deletions
|
|
@ -4,14 +4,14 @@ vec4 ProcessLight( vec4 color )
|
|||
{
|
||||
float bright = texture(brighttex,vTexCoord.st).x;
|
||||
vec2 gs = texture(ambglow,vec2(.5)).xy;
|
||||
if ( gs.x > .5 ) return vec4(min(color.rgb+vec3(bright),1.0),color.a);
|
||||
if ( gs.x > .5 ) return vec4(min(color.rgb+vec3(bright),1.),color.a);
|
||||
if ( gs.y > .5 )
|
||||
{
|
||||
float glow = max(0.,sin(timer*4)-.5);
|
||||
float glow = max(0.,sin(timer*4.)-.5);
|
||||
return vec4(min(color.rgb+vec3(bright)+vec3(glow),1.),color.a);
|
||||
}
|
||||
float glow = 0.25+0.2*sin(timer*8);
|
||||
return vec4(min(color.rgb+vec3(bright)+vec3(glow),1.0),color.a);
|
||||
float glow = .25+.2*sin(timer*8.);
|
||||
return vec4(min(color.rgb+vec3(bright)+vec3(glow),1.),color.a);
|
||||
}
|
||||
|
||||
vec4 ProcessTexel()
|
||||
|
|
@ -20,7 +20,7 @@ vec4 ProcessTexel()
|
|||
if ( gs.x > .5 ) getTexel(vTexCoord.st);
|
||||
if ( gs.y > .5 )
|
||||
{
|
||||
float glow = max(0.,sin(timer*4)-.5);
|
||||
float glow = max(0.,sin(timer*4.)-.5);
|
||||
vec4 col = getTexel(vTexCoord.st);
|
||||
return vec4(min(col.rgb+vec3(glow),1.),col.a);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue