Shader fixes for Delta Touch.

This commit is contained in:
Marisa the Magician 2023-11-29 19:36:38 +01:00
commit df55aa4cc7
8 changed files with 40 additions and 40 deletions

View file

@ -1,17 +1,17 @@
vec4 ProcessLight( vec4 color )
{
return vec4(1.0);
return vec4(1.);
}
vec4 ProcessTexel()
{
vec2 coord = vTexCoord.st;
vec2 dist = 2.0*texture(warptex,vTexCoord.st).xy-1.0;
dist.y *= abs(mod(dist.x+timer*3.34536,4)-2)-1;
coord.y += dist.y*0.12;
dist = 2.0*texture(warptex,vTexCoord.st*2.0).xy-1.0;
dist.y *= abs(mod(dist.x+timer*5.45363,4)-2)-1;
coord.y -= dist.y*0.09;
coord.y = clamp(coord.y,0.0,1.0);
vec2 dist = 2.*texture(warptex,vTexCoord.st).xy-1.;
dist.y *= abs(mod(dist.x+timer*3.34536,4.)-2.)-1.;
coord.y += dist.y*.12;
dist = 2.*texture(warptex,vTexCoord.st*2.0).xy-1.;
dist.y *= abs(mod(dist.x+timer*5.45363,4.)-2.)-1.;
coord.y -= dist.y*.09;
coord.y = clamp(coord.y,0.,1.);
return getTexel(coord);
}