Added "<weapon> has no ammo." messages.
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2 changed files with 16 additions and 0 deletions
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@ -160,6 +160,8 @@ M_LCLIP = "L Clip";
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M_RCLIP = "R Clip";
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M_RCLIP = "R Clip";
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M_NAME = "Name";
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M_NAME = "Name";
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M_HEALTH = "Health";
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M_HEALTH = "Health";
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M_NOAMMO = "%s has no ammo.";
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M_NOAMMO2 = "%s have no ammo.";
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/* Menus */
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/* Menus */
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FLAK_BTOP1 = "Standard";
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FLAK_BTOP1 = "Standard";
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FLAK_BTOP2 = "Beta";
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FLAK_BTOP2 = "Beta";
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@ -383,6 +385,8 @@ M_LCLIP = "Cargador Izq.";
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M_RCLIP = "Cargador Dch.";
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M_RCLIP = "Cargador Dch.";
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M_NAME = "Nombre";
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M_NAME = "Nombre";
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M_HEALTH = "Salud";
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M_HEALTH = "Salud";
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M_NOAMMO = "%s no tiene munición.";
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M_NOAMMO2 = "%s no tienen munición.";
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/* Menus */
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/* Menus */
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FLAK_BTOP1 = "Estándar";
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FLAK_BTOP1 = "Estándar";
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FLAK_BTOP2 = "Beta";
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FLAK_BTOP2 = "Beta";
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@ -1288,6 +1288,7 @@ Class UTWeapon : Weapon
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{
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{
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int DropAmmo;
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int DropAmmo;
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bool bExtraPickup;
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bool bExtraPickup;
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transient int lastnoammotic;
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Property DropAmmo: DropAmmo;
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Property DropAmmo: DropAmmo;
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@ -1435,6 +1436,17 @@ Class UTWeapon : Weapon
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roll = 0;
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roll = 0;
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}
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}
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override bool CheckAmmo( int fireMode, bool autoSwitch, bool requireAmmo, int ammocount )
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{
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bool rslt = Super.CheckAmmo(fireMode,autoSwitch,requireAmmo,ammocount);
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if ( (gametic > lastnoammotic) && !rslt && !autoSwitch && !requireAmmo && Owner.CheckLocalView() )
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{
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lastnoammotic = gametic;
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Console.Printf(StringTable.Localize((Amount>1)?"$M_NOAMMO2":"$M_NOAMMO"),GetTag());
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}
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return rslt;
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}
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Default
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Default
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{
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{
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Weapon.BobStyle "Smooth";
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Weapon.BobStyle "Smooth";
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