From e194f44ffdc65b2c6229cd89a50d051855cfad46 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Fri, 1 Jun 2018 11:40:04 +0200 Subject: [PATCH] Fix Enforcer not being autoselected on pistol start. Made "custom color" the default choice for HUD. --- cvarinfo.txt | 2 +- zscript/utcommon.zsc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/cvarinfo.txt b/cvarinfo.txt index 64474d2..11b7961 100644 --- a/cvarinfo.txt +++ b/cvarinfo.txt @@ -3,7 +3,7 @@ user bool flak_showmenu = true; server bool flak_pulsereload = false; server bool flak_enforcerreload = false; user bool flak_redeemerreadout = true; -user int flak_colorprefs = 0; +user int flak_colorprefs = 2; user color flak_colorcustom = "00 80 ff"; user int flak_opacity = 15; // UT's opacity is 1 <-> 16 in steps of 1 (default 15) // 16 means fully opaque, everything else is just additive with gradually lowering alpha diff --git a/zscript/utcommon.zsc b/zscript/utcommon.zsc index af59eee..a34b578 100644 --- a/zscript/utcommon.zsc +++ b/zscript/utcommon.zsc @@ -5,10 +5,10 @@ Class UTPlayer : DoomPlayer Default { - Player.StartItem "MiniAmmo", 30; Player.StartItem "Enforcer"; Player.StartItem "Translocator"; Player.StartItem "ImpactHammer"; + Player.StartItem "MiniAmmo", 30; Player.DamageScreenColor "FF 00 00", 1.0; Player.ViewHeight 46; }