Sniper rifle added, bullet impact mesh added. Only the RL remains.

Headshots added/tweaked, and made compatible with the future announcer add-on.
This commit is contained in:
Marisa the Magician 2018-05-29 21:14:06 +02:00
commit e6420e16be
22 changed files with 318 additions and 28 deletions

View file

@ -27,6 +27,67 @@ Model "UTCasing"
FrameIndex PCAS A 0 0
}
Model "BulletImpact"
{
Path "models"
Model 0 "BulletImpact_d.3d"
Skin 0 "Impact_a00.png"
Scale 0.32 0.268 0.24
PitchOffset -90
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
FrameIndex BIMP A 0 0
}
Model "BulletImpact"
{
Path "models"
Model 0 "BulletImpact_d.3d"
Skin 0 "Impact_a01.png"
Scale 0.32 0.268 0.24
PitchOffset -90
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
FrameIndex BIMP B 0 0
}
Model "BulletImpact"
{
Path "models"
Model 0 "BulletImpact_d.3d"
Skin 0 "Impact_a02.png"
Scale 0.32 0.268 0.24
PitchOffset -90
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
FrameIndex BIMP C 0 0
}
Model "BulletImpact"
{
Path "models"
Model 0 "BulletImpact_d.3d"
Skin 0 "Impact_a03.png"
Scale 0.32 0.268 0.24
PitchOffset -90
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
FrameIndex BIMP D 0 0
}
Model "BulletImpact"
{
Path "models"
Model 0 "BulletImpact_d.3d"
Skin 0 "Impact_a04.png"
Scale 0.32 0.268 0.24
PitchOffset -90
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
FrameIndex BIMP E 0 0
}
Model "Enforcer"
{
Path "models"