Reduced smoke on enforcer. Removed wipe bug workaround.
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bf69eec597
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2 changed files with 2 additions and 2 deletions
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@ -341,12 +341,13 @@ Class Enforcer : UTWeapon replaces Pistol
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p.pitch = asin(-hitnormal.z);
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if ( d.HitLine ) d.HitLine.RemoteActivate(self,d.LineSide,SPAC_Impact,d.HitLocation);
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}
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for ( int i=0; i<8; i++ )
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for ( int i=0; i<3; i++ )
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{
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let s = Spawn("UTViewSmoke",origin);
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if ( alt ) UTViewSmoke(s).ofs = (10,ydir,-3);
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else UTViewSmoke(s).ofs = (10,4*ydir,-1);
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s.target = self;
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s.alpha *= 0.5;
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}
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origin += x*8.0+ydir*y*6.0-z*2.0;
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let c = Spawn("UTCasing",origin);
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