Reduced smoke on enforcer. Removed wipe bug workaround.
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parent
bf69eec597
commit
e77e0b59ff
2 changed files with 2 additions and 2 deletions
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@ -341,12 +341,13 @@ Class Enforcer : UTWeapon replaces Pistol
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p.pitch = asin(-hitnormal.z);
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if ( d.HitLine ) d.HitLine.RemoteActivate(self,d.LineSide,SPAC_Impact,d.HitLocation);
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}
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for ( int i=0; i<8; i++ )
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for ( int i=0; i<3; i++ )
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{
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let s = Spawn("UTViewSmoke",origin);
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if ( alt ) UTViewSmoke(s).ofs = (10,ydir,-3);
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else UTViewSmoke(s).ofs = (10,4*ydir,-1);
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s.target = self;
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s.alpha *= 0.5;
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}
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origin += x*8.0+ydir*y*6.0-z*2.0;
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let c = Spawn("UTCasing",origin);
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@ -147,7 +147,6 @@ Class UTHud : BaseStatusBar
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override void Draw( int state, double TicFrac )
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{
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Super.Draw(state,TicFrac);
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if ( level.time < 2 ) return; // workaround for glitched wipe (no idea what causes it)
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if ( players[consoleplayer].camera is 'GuidedWarShell' ) return;
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HScale = Screen.GetWidth()/1280.;
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switch ( CVar.GetCVar('flak_colorprefs',CPlayer).GetInt() )
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