4.10 support:
- CORRECTPIXELSTRETCH where needed on models. - Replace CoordUtil.GetAxes with quaternion version.
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36 changed files with 142 additions and 175 deletions
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@ -131,7 +131,7 @@ Class UTChainsaw : UTWeapon
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invoker.FireEffect();
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A_AlertMonsters();
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-4*z);
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FLineTraceData d;
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LineTrace(angle,90,BulletSlope(),TRF_ABSPOSITION,origin.z,origin.x,origin.y,d);
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@ -179,7 +179,7 @@ Class UTChainsaw : UTWeapon
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if ( initial ) invoker.FireEffect();
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A_AlertMonsters();
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-2*z);
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FLineTraceData d;
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double ang = (angle-60)+120*invoker.sawcnt;
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@ -233,7 +233,7 @@ Class UTChainsaw : UTWeapon
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else A_QuakeEx(0,0,0,2,0,1,"",QF_RELATIVE,rollIntensity:0.2);
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if ( bAlt || Random[Chainsaw](0,2) ) return;
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),5*x+y-3*z);
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for ( int i=0; i<5; i++ )
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{
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