4.10 support:
- CORRECTPIXELSTRETCH where needed on models. - Replace CoordUtil.GetAxes with quaternion version.
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36 changed files with 142 additions and 175 deletions
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@ -576,7 +576,7 @@ Class UTVisionLight : DynamicLight
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return;
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}
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Vector3 x, y, z, origin;
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[x, y, z] = dt_CoordUtil.GetAxes(target.pitch,target.angle,target.roll);
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[x, y, z] = dt_Utility.GetAxes(target.angle,target.pitch,target.roll);
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if ( target.player )
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origin = target.Vec2OffsetZ(0,0,target.player.viewz);
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else origin = target.Vec3Offset(0,0,target.height/2);
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