4.10 support:

- CORRECTPIXELSTRETCH where needed on models.
 - Replace CoordUtil.GetAxes with quaternion version.
This commit is contained in:
Marisa the Magician 2022-12-05 15:54:56 +01:00
commit e8b9a55378
36 changed files with 142 additions and 175 deletions

View file

@ -95,7 +95,7 @@ Class SniperRifle : UTWeapon
let l = Spawn("SniperLight",pos);
l.target = self;
Vector3 x, y, z;
[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x);
if ( !zoomed ) origin = level.Vec3Offset(origin,y*4-z*2);
FLineTraceData d;