4.10 support:
- CORRECTPIXELSTRETCH where needed on models. - Replace CoordUtil.GetAxes with quaternion version.
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36 changed files with 142 additions and 175 deletions
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@ -323,7 +323,7 @@ Class TranslocatorAfterimage : Actor
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angle = target.angle-90;
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roll = -90;
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(0,angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,0,roll);
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int lump = Wads.CheckNumForFullname("models/TeleSoldier_a.3d");
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String anivfile = Wads.ReadLump(lump);
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int numframes = anivfile.ByteAt(0);
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@ -417,7 +417,7 @@ Class Translocator : UTWeapon
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invoker.FireEffect();
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A_AlertMonsters();
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-8*y-12*z);
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let p = Spawn("TranslocatorModule",origin);
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p.target = self;
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@ -592,7 +592,7 @@ Class OldTranslocator : Translocator
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invoker.FireEffect();
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A_AlertMonsters();
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = (pos.x,pos.y,player.viewz)+15.0*x-10.0*y-4.0*z;
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let p = Spawn("OldTranslocatorModule",origin);
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p.target = self;
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