4.10 support:

- CORRECTPIXELSTRETCH where needed on models.
 - Replace CoordUtil.GetAxes with quaternion version.
This commit is contained in:
Marisa the Magician 2022-12-05 15:54:56 +01:00
commit e8b9a55378
36 changed files with 142 additions and 175 deletions

View file

@ -103,7 +103,7 @@ Class UTPlayer : DoomPlayer
Player.StartItem "ImpactHammer";
Player.StartItem "MiniAmmo", 30;
Player.DamageScreenColor "FF 00 00";
Player.ViewHeight 46;
Player.ViewHeight 44;
Player.GruntSpeed 20;
Player.Portrait "TNT1A0";
+NOMENU;
@ -610,7 +610,7 @@ Class UTPlayer : DoomPlayer
Vector3 dir = (0,0,0);
if ( vel.length() > double.epsilon ) dir = vel.unit();
Vector3 x, y;
[x, y] = dt_CoordUtil.GetAxes(pitch,angle,0);
[x, y] = dt_Utility.GetAxes(angle,pitch,0);
acceleration3 = x*player.cmd.forwardmove+y*player.cmd.sidemove;
if ( player.cmd.buttons&BT_JUMP ) acceleration3.z = 0x500;
else if ( player.cmd.buttons&BT_CROUCH ) acceleration3.z = -0x500;
@ -639,7 +639,7 @@ Class UTPlayer : DoomPlayer
if ( vel.length() > double.epsilon ) dir = vel.unit();
double doomfriction = clamp(GetFriction()/ORIG_FRICTION,0.0,1.0);
Vector3 x, y;
[x, y] = dt_CoordUtil.GetAxes(pitch,angle,0);
[x, y] = dt_Utility.GetAxes(angle,pitch,0);
acceleration3 = x*player.cmd.forwardmove+y*player.cmd.sidemove;
if ( player.cmd.buttons&BT_JUMP ) acceleration3.z = 0x500;
else if ( player.cmd.buttons&BT_CROUCH ) acceleration3.z = -0x500;
@ -2025,7 +2025,7 @@ Class UTWeapon : Weapon
Vector2 hofs = RotateVector((dropper.radius,0),dropper.angle);
SetOrigin(dropper.Vec3Offset(hofs.x,hofs.y,dropper.height*0.5),false);
Vector3 x, y, z;
[x, y, z] = dt_CoordUtil.GetAxes(dropper.pitch,dropper.angle,dropper.roll);
[x, y, z] = dt_Utility.GetAxes(dropper.angle,dropper.pitch,dropper.roll);
vel = x*12.0;
vel.z += 4.0;
angle = dropper.angle;
@ -2215,7 +2215,7 @@ Class UTViewSpark : UTSpark
return;
}
Vector3 x, y, z;
[x, y, z] = dt_CoordUtil.GetAxes(target.pitch,target.angle,target.roll);
[x, y, z] = dt_Utility.GetAxes(target.angle,target.pitch,target.roll);
Vector3 origin = level.Vec3Offset(target.Vec2OffsetZ(0,0,target.player.viewz),x*ofs.x+y*ofs.y+z*ofs.z);
SetOrigin(origin,true);
bInvisible = (players[consoleplayer].camera != target);
@ -2462,7 +2462,7 @@ Class UTViewSmoke : UTSmoke
return;
}
Vector3 x, y, z;
[x, y, z] = dt_CoordUtil.GetAxes(target.pitch,target.angle,target.roll);
[x, y, z] = dt_Utility.GetAxes(target.angle,target.pitch,target.roll);
Vector3 origin = level.Vec3Offset(target.Vec2OffsetZ(0,0,target.player.viewz),x*ofs.x+y*ofs.y+z*ofs.z);
SetOrigin(origin,true);
bInvisible = (players[consoleplayer].camera != target);
@ -2778,7 +2778,7 @@ Class UTParticleMesh : Actor
pz[i] = az/4194304.;
}
Vector3 x, y, z;
[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
for ( int i=0; i<numverts; i++ )
parts[i] = Spawn(pclass,level.Vec3Offset(pos,px[i]*scale.x*x+py[i]*scale.x*y+pz[i]*scale.y*z));
animframe = 0;
@ -2807,7 +2807,7 @@ Class UTParticleMesh : Actor
double theta = animframe-framea;
Vector3 posa, posb, ipos;
Vector3 x, y, z;
[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
for ( int i=0; i<numverts; i++ )
{
posa = (px[i+numverts*framea],py[i+numverts*framea],pz[i+numverts*framea]);