4.10 support:
- CORRECTPIXELSTRETCH where needed on models. - Replace CoordUtil.GetAxes with quaternion version.
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36 changed files with 142 additions and 175 deletions
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@ -651,7 +651,7 @@ Class WarheadLauncher : UTWeapon
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A_AlertMonsters();
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A_QuakeEx(6,6,6,20,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.2);
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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vel -= x*10;
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+2*y-2*z);
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Actor p = Spawn("WarShell",origin);
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@ -665,7 +665,7 @@ Class WarheadLauncher : UTWeapon
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Weapon weap = Weapon(invoker);
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if ( !weap ) return;
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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vel -= x*0.2;
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+2*y-2*z);
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int numpt = Random[Warhead](10,20);
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@ -689,7 +689,7 @@ Class WarheadLauncher : UTWeapon
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A_AlertMonsters();
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A_QuakeEx(6,6,6,20,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.2);
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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vel -= x*10;
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+2*y-2*z);
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Actor p = Spawn("GuidedWarShell",origin);
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