1.1.3 mini-update:
- Added hacky ammo displays. - Removed swingers. - Updated patron credits.
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parent
475447905f
commit
eaf19d3007
55 changed files with 293 additions and 199 deletions
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@ -720,13 +720,8 @@ Class BioRifle : UTWeapon
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{
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p = Spawn("BioGlob",origin);
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p.A_SetScale(1.0+invoker.charge*0.8);
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UTMainHandler.DoSwing(self,(FRandom[GES](-0.6,-1.3),FRandom[GES](-0.9,-0.2)),1+invoker.charge*0.3,-0.1,3,SWING_Spring,3,2);
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}
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else
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{
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p = Spawn("BioGel",origin);
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UTMainHandler.DoSwing(self,(FRandom[GES](-0.6,-1.3),FRandom[GES](-0.9,-0.2)),2,-0.5,2,SWING_Spring,2,2);
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}
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else p = Spawn("BioGel",origin);
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p.angle = angle;
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p.pitch = BulletSlope();
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p.vel = (cos(p.angle)*cos(p.pitch),sin(p.angle)*cos(p.pitch),-sin(p.pitch))*p.speed;
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@ -763,7 +758,6 @@ Class BioRifle : UTWeapon
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return;
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}
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invoker.special1 = 2;
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UTMainHandler.DoSwing(self,(FRandom[GES](-1,1),FRandom[GES](-1,1)),0.02*invoker.charge,0,5,SWING_Spring,0,2);
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if ( invoker.charge >= 5.1 ) return;
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if ( weap.Ammo1.Amount <= 0 ) return;
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if ( !weap.DepleteAmmo(weap.bAltFire,true,1) ) return;
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