1.1.3 mini-update:

- Added hacky ammo displays.
 - Removed swingers.
 - Updated patron credits.
This commit is contained in:
Marisa the Magician 2021-01-24 14:32:13 +01:00
commit eaf19d3007
55 changed files with 293 additions and 199 deletions

View file

@ -720,13 +720,8 @@ Class BioRifle : UTWeapon
{
p = Spawn("BioGlob",origin);
p.A_SetScale(1.0+invoker.charge*0.8);
UTMainHandler.DoSwing(self,(FRandom[GES](-0.6,-1.3),FRandom[GES](-0.9,-0.2)),1+invoker.charge*0.3,-0.1,3,SWING_Spring,3,2);
}
else
{
p = Spawn("BioGel",origin);
UTMainHandler.DoSwing(self,(FRandom[GES](-0.6,-1.3),FRandom[GES](-0.9,-0.2)),2,-0.5,2,SWING_Spring,2,2);
}
else p = Spawn("BioGel",origin);
p.angle = angle;
p.pitch = BulletSlope();
p.vel = (cos(p.angle)*cos(p.pitch),sin(p.angle)*cos(p.pitch),-sin(p.pitch))*p.speed;
@ -763,7 +758,6 @@ Class BioRifle : UTWeapon
return;
}
invoker.special1 = 2;
UTMainHandler.DoSwing(self,(FRandom[GES](-1,1),FRandom[GES](-1,1)),0.02*invoker.charge,0,5,SWING_Spring,0,2);
if ( invoker.charge >= 5.1 ) return;
if ( weap.Ammo1.Amount <= 0 ) return;
if ( !weap.DepleteAmmo(weap.bAltFire,true,1) ) return;