1.1.3 mini-update:
- Added hacky ammo displays. - Removed swingers. - Updated patron credits.
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475447905f
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55 changed files with 293 additions and 199 deletions
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@ -124,7 +124,6 @@ Class UTChainsaw : UTWeapon
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{
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invoker.ammocharge += 10./TICRATE;
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A_QuakeEx(2,2,2,2,0,1,"",QF_RELATIVE,rollIntensity:0.15);
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UTMainHandler.DoSwing(self,(FRandom[Chainsaw](-1,1),FRandom[Chainsaw](-1,1)),0.6,-0.2,2,SWING_Spring);
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invoker.sawcnt += 1./TICRATE;
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if ( invoker.sawcnt > 0.15 )
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{
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@ -177,7 +176,6 @@ Class UTChainsaw : UTWeapon
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{
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invoker.ammocharge += 20./TICRATE;
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A_QuakeEx(2,2,2,3,0,1,"",QF_RELATIVE,rollIntensity:0.15);
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UTMainHandler.DoSwing(self,(FRandom[Chainsaw](-1,1),FRandom[Chainsaw](-1,1)),0.6,-0.2,2,SWING_Spring);
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if ( initial ) invoker.FireEffect();
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A_AlertMonsters();
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Vector3 x, y, z;
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@ -233,7 +231,6 @@ Class UTChainsaw : UTWeapon
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A_QuakeEx(1,1,1,3,0,1,"",QF_RELATIVE,rollIntensity:0.4);
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}
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else A_QuakeEx(0,0,0,2,0,1,"",QF_RELATIVE,rollIntensity:0.2);
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UTMainHandler.DoSwing(self,(FRandom[Chainsaw](-1,1),FRandom[Chainsaw](-1,1)),0.25,-0.1,2,SWING_Spring);
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if ( bAlt || Random[Chainsaw](0,2) ) return;
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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@ -334,14 +331,9 @@ Class UTChainsaw : UTWeapon
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{
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A_StopSound(CHAN_WEAPONMISC);
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A_StartSound("chainsaw/fire",CHAN_WEAPON);
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UTMainHandler.DoSwing(self,(FRandom[Chainsaw](-0.8,-1.2),FRandom[Chainsaw](-0.4,-0.7)),0,1,5,SWING_Spring,6,3);
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}
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CSWA ABCDE 2 A_Vibrate(true);
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CSWA F 2
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{
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A_Overlay(PSP_WEAPON+1,"AltFireSwipes");
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UTMainHandler.DoSwing(self,(FRandom[Chainsaw](0.8,1.2),0),0,2,6,SWING_Spring,1,3);
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}
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CSWA F 2 A_Overlay(PSP_WEAPON+1,"AltFireSwipes");
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CSWA GHIJ 2;
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CSWA K 2 A_Vibrate(true);
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CSWA K 0
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