1.1.3 mini-update:

- Added hacky ammo displays.
 - Removed swingers.
 - Updated patron credits.
This commit is contained in:
Marisa the Magician 2021-01-24 14:32:13 +01:00
commit eaf19d3007
55 changed files with 293 additions and 199 deletions

View file

@ -124,7 +124,6 @@ Class UTChainsaw : UTWeapon
{
invoker.ammocharge += 10./TICRATE;
A_QuakeEx(2,2,2,2,0,1,"",QF_RELATIVE,rollIntensity:0.15);
UTMainHandler.DoSwing(self,(FRandom[Chainsaw](-1,1),FRandom[Chainsaw](-1,1)),0.6,-0.2,2,SWING_Spring);
invoker.sawcnt += 1./TICRATE;
if ( invoker.sawcnt > 0.15 )
{
@ -177,7 +176,6 @@ Class UTChainsaw : UTWeapon
{
invoker.ammocharge += 20./TICRATE;
A_QuakeEx(2,2,2,3,0,1,"",QF_RELATIVE,rollIntensity:0.15);
UTMainHandler.DoSwing(self,(FRandom[Chainsaw](-1,1),FRandom[Chainsaw](-1,1)),0.6,-0.2,2,SWING_Spring);
if ( initial ) invoker.FireEffect();
A_AlertMonsters();
Vector3 x, y, z;
@ -233,7 +231,6 @@ Class UTChainsaw : UTWeapon
A_QuakeEx(1,1,1,3,0,1,"",QF_RELATIVE,rollIntensity:0.4);
}
else A_QuakeEx(0,0,0,2,0,1,"",QF_RELATIVE,rollIntensity:0.2);
UTMainHandler.DoSwing(self,(FRandom[Chainsaw](-1,1),FRandom[Chainsaw](-1,1)),0.25,-0.1,2,SWING_Spring);
if ( bAlt || Random[Chainsaw](0,2) ) return;
Vector3 x, y, z;
[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
@ -334,14 +331,9 @@ Class UTChainsaw : UTWeapon
{
A_StopSound(CHAN_WEAPONMISC);
A_StartSound("chainsaw/fire",CHAN_WEAPON);
UTMainHandler.DoSwing(self,(FRandom[Chainsaw](-0.8,-1.2),FRandom[Chainsaw](-0.4,-0.7)),0,1,5,SWING_Spring,6,3);
}
CSWA ABCDE 2 A_Vibrate(true);
CSWA F 2
{
A_Overlay(PSP_WEAPON+1,"AltFireSwipes");
UTMainHandler.DoSwing(self,(FRandom[Chainsaw](0.8,1.2),0),0,2,6,SWING_Spring,1,3);
}
CSWA F 2 A_Overlay(PSP_WEAPON+1,"AltFireSwipes");
CSWA GHIJ 2;
CSWA K 2 A_Vibrate(true);
CSWA K 0