1.1.3 mini-update:
- Added hacky ammo displays. - Removed swingers. - Updated patron credits.
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475447905f
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55 changed files with 293 additions and 199 deletions
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@ -294,6 +294,22 @@ Class UTRocketLauncher : UTWeapon
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int locktics;
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bool bSingleRocket;
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UTRocketLauncherLED ammoled;
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override void DoEffect()
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{
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Super.DoEffect();
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if ( !ammoled )
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{
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let ti = ThinkerIterator.Create("UTRocketLauncherLED");
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while ( ammoled=UTRocketLauncherLED(ti.Next()) ) break;
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if ( !ammoled ) ammoled = UTRocketLauncherLED(Spawn("UTRocketLauncherLED"));
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}
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if ( !Owner || !Owner.player || (Owner != players[consoleplayer].Camera) ) return;
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ammoled.mygun = self;
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TexMan.SetCameraToTexture(ammoled,"RAmmoLed",90);
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}
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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@ -366,8 +382,6 @@ Class UTRocketLauncher : UTWeapon
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UTPlayer(self).PlayAttacking3();
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A_AlertMonsters();
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A_QuakeEx(2+num,2+num,2+num,6+num,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1+num*0.05);
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for ( int i=0; i<num; i++ )
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UTMainHandler.DoSwing(self,(FRandom[Eightball](0.4,-0.8),FRandom[Eightball](-0.5,0.5)),1,-0.2,Random[Eightball](3,4),SWING_Spring,Random[Eightball](2,5),Random[Eightball](2,4));
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Vector3 x, y, z, x2, y2, z2;
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double a, s;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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