1.1.3 mini-update:

- Added hacky ammo displays.
 - Removed swingers.
 - Updated patron credits.
This commit is contained in:
Marisa the Magician 2021-01-24 14:32:13 +01:00
commit eaf19d3007
55 changed files with 293 additions and 199 deletions

View file

@ -637,6 +637,22 @@ Class FlakMag : UTCasing
Class FlakCannon : UTWeapon
{
FlakCannonLED ammoled;
override void DoEffect()
{
Super.DoEffect();
if ( !ammoled )
{
let ti = ThinkerIterator.Create("FlakCannonLED");
while ( ammoled=FlakCannonLED(ti.Next()) ) break;
if ( !ammoled ) ammoled = FlakCannonLED(Spawn("FlakCannonLED"));
}
if ( !Owner || !Owner.player || (Owner != players[consoleplayer].Camera) ) return;
ammoled.mygun = self;
TexMan.SetCameraToTexture(ammoled,"FlakALed",90);
}
action void A_Loading( bool first = false )
{
if ( first ) A_StartSound("flak/load",CHAN_WEAPONMISC,CHANF_OVERLAP);
@ -651,7 +667,6 @@ Class FlakCannon : UTWeapon
A_StartSound("flak/fire",CHAN_WEAPON);
invoker.FireEffect();
UTMainHandler.DoFlash(self,Color(160,255,96,0),1);
UTMainHandler.DoSwing(self,(FRandom[Flak](-0.3,-0.8),FRandom[Flak](-0.5,0.5)),4,-1.5,2,SWING_Spring,2,2);
A_AlertMonsters();
A_QuakeEx(1,1,1,3,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05);
Vector3 x, y, z;
@ -710,7 +725,6 @@ Class FlakCannon : UTWeapon
A_StartSound("flak/altfire",CHAN_WEAPON);
invoker.FireEffect();
UTMainHandler.DoFlash(self,Color(128,255,96,0),1);
UTMainHandler.DoSwing(self,(FRandom[Flak](-0.4,-0.8),FRandom[Flak](0.4,0.8)),4,-1,3,SWING_Spring,3,5);
A_AlertMonsters();
A_QuakeEx(2,2,2,6,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
Vector3 x, y, z;