1.1.3 mini-update:
- Added hacky ammo displays. - Removed swingers. - Updated patron credits.
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475447905f
commit
eaf19d3007
55 changed files with 293 additions and 199 deletions
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@ -69,7 +69,6 @@ Class ImpactHammer : UTWeapon
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A_AlertMonsters(gameinfo.gametype&GAME_Strife?100:0);
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}
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A_QuakeEx(clamp(int(invoker.chargesize),0,2),clamp(int(invoker.chargesize),0,2),clamp(int(invoker.chargesize),0,2),2,0,96,"",QF_RELATIVE,rollIntensity:clamp(invoker.chargesize*0.3,0,0.3));
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UTMainHandler.DoSwing(self,(FRandom[Impact](-1,1),FRandom[Impact](-1,1)),invoker.chargesize*0.1,0,1,SWING_Spring);
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if ( !(player.cmd.buttons&BT_ATTACK) )
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{
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player.SetPSprite(PSP_WEAPON,ResolveState("Release"));
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@ -90,7 +89,6 @@ Class ImpactHammer : UTWeapon
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A_StopSound(CHAN_WEAPONMISC);
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A_StartSound("impact/release",CHAN_WEAPON);
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invoker.FireEffect();
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UTMainHandler.DoSwing(self,(FRandom[Impact](-0.3,-1.5),FRandom[Impact](-1.2,-0.4)),3,-0.8,3,SWING_Spring,3,2);
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A_AlertMonsters(gameinfo.gametype&GAME_Strife?100:0);
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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@ -155,7 +153,6 @@ Class ImpactHammer : UTWeapon
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if ( !weap ) return;
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A_StartSound("impact/fire",CHAN_WEAPON);
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invoker.FireEffect();
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UTMainHandler.DoSwing(self,(FRandom[Impact](-0.3,-1.5),FRandom[Impact](-1.2,-0.4)),2,-0.6,2,SWING_Spring,1,2);
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A_AlertMonsters(gameinfo.gametype&GAME_Strife?100:0);
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A_QuakeEx(2,2,2,6,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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Vector3 x, y, z;
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