1.1.3 mini-update:
- Added hacky ammo displays. - Removed swingers. - Updated patron credits.
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475447905f
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55 changed files with 293 additions and 199 deletions
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@ -74,6 +74,22 @@ Class Minigun : UTWeapon
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{
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int bcnt, tcnt;
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MinigunLED ammoled;
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override void DoEffect()
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{
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Super.DoEffect();
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if ( !ammoled )
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{
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let ti = ThinkerIterator.Create("MinigunLED");
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while ( ammoled=MinigunLED(ti.Next()) ) break;
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if ( !ammoled ) ammoled = MinigunLED(Spawn("MinigunLED"));
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}
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if ( !Owner || !Owner.player || (Owner != players[consoleplayer].Camera) ) return;
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ammoled.mygun = self;
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TexMan.SetCameraToTexture(ammoled,"MiniALed",90);
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}
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action void A_FireBullet( bool alt = false )
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{
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Weapon weap = Weapon(invoker);
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@ -89,16 +105,8 @@ Class Minigun : UTWeapon
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(32,255,255,0),1);
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A_AlertMonsters();
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if ( alt )
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{
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A_QuakeEx(2,2,2,8,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.12);
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UTMainHandler.DoSwing(self,(FRandom[Minigun](-1,1),FRandom[Minigun](-1,1)),0.5,0,1,SWING_Spring,0,3);
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}
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else
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{
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A_QuakeEx(1,1,1,8,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.08);
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UTMainHandler.DoSwing(self,(FRandom[Minigun](-1,1),FRandom[Minigun](-1,1)),0.3,0,1,SWING_Spring,0,3);
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}
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if ( alt ) A_QuakeEx(2,2,2,8,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.12);
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else A_QuakeEx(1,1,1,8,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.08);
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let l = Spawn("MinigunLight",pos);
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l.target = self;
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if ( !alt ) MinigunLight(l).cnt--;
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