1.1.3 mini-update:
- Added hacky ammo displays. - Removed swingers. - Updated patron credits.
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475447905f
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55 changed files with 293 additions and 199 deletions
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@ -566,6 +566,22 @@ Class PulseGun : UTWeapon
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Property ClipCount : clipcount;
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PulseGunLED ammoled;
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override void DoEffect()
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{
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Super.DoEffect();
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if ( !ammoled )
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{
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let ti = ThinkerIterator.Create("PulseGunLED");
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while ( ammoled=PulseGunLED(ti.Next()) ) break;
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if ( !ammoled ) ammoled = PulseGunLED(Spawn("PulseGunLED"));
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}
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if ( !Owner || !Owner.player || (Owner != players[consoleplayer].Camera) ) return;
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ammoled.mygun = self;
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TexMan.SetCameraToTexture(ammoled,"PAmmoLed",90);
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}
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override int, int, bool, bool GetClipAmount()
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{
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if ( !flak_pulsereload ) return Super.GetClipAmount();
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@ -592,7 +608,6 @@ Class PulseGun : UTWeapon
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if ( !flak_pulsereload && (invoker.clipcount <= 0) ) invoker.clipcount = min(invoker.default.clipcount,weap.Ammo1.Amount);
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(32,128,255,128),1);
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UTMainHandler.DoSwing(self,(FRandom[Pulse](-1,1),FRandom[Pulse](-1,1)),0.1,-0.02,3,SWING_Spring,0,2);
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A_AlertMonsters();
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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@ -653,7 +668,6 @@ Class PulseGun : UTWeapon
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if ( !flak_pulsereload && (invoker.clipcount <=0) ) invoker.clipcount = (weap.Ammo1.Amount>0)?Min(50,weap.Ammo1.Amount):50;
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(32,128,255,128),1);
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UTMainHandler.DoSwing(self,(FRandom[Pulse](-1,-1),FRandom[Pulse](-1,1)),0.3,-0.1,2,SWING_Spring,0,3);
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A_AlertMonsters();
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A_QuakeEx(1,1,1,2,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05);
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A_Overlay(-2,"MuzzleFlash");
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