1.1.3 mini-update:
- Added hacky ammo displays. - Removed swingers. - Updated patron credits.
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55 changed files with 293 additions and 199 deletions
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@ -251,16 +251,8 @@ Class Ripper2 : UTWeapon
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(8,0,255,255),1);
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A_AlertMonsters();
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if ( alt )
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{
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A_QuakeEx(3,3,3,8,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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UTMainHandler.DoSwing(self,(FRandom[Ripper](-0.3,-0.6),FRandom[Ripper](0.2,0.6)),3,-0.5,3,SWING_Spring,5,4);
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}
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else
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{
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A_QuakeEx(1,1,1,5,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.08);
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UTMainHandler.DoSwing(self,(FRandom[Ripper](-0.3,-0.6),FRandom[Ripper](0.2,0.6)),1,-0.3,2,SWING_Spring,2,2);
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}
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if ( alt ) A_QuakeEx(3,3,3,8,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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else A_QuakeEx(1,1,1,5,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.08);
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+6*y-4*z);
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