1.1.3 mini-update:
- Added hacky ammo displays. - Removed swingers. - Updated patron credits.
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55 changed files with 293 additions and 199 deletions
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@ -2869,68 +2869,6 @@ Class UTBulletTrail : LineTracer
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}
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}
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Enum ESwingMode
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{
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SWING_Straight, // constant increment
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SWING_Spring, // bounces back after a delay
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};
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Class Swinger : Thinker
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{
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Actor target;
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Vector2 dir;
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double inc, rmul;
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int steps, mode, delay;
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double str, tstr;
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int cnt, cstate;
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Enum ESwingerState
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{
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STATE_Initial,
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STATE_Wait,
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STATE_Return,
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};
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override void Tick()
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{
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if ( !target ) cstate = -1;
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switch ( cstate )
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{
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case STATE_Initial:
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target.A_SetAngle(target.angle+dir.x*str*flak_swingerstrength,SPF_INTERPOLATE);
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target.A_SetPitch(target.pitch+dir.y*str*flak_swingerstrength,SPF_INTERPOLATE);
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str += inc;
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if ( ++cnt >= steps )
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{
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cnt = 0;
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str = tstr/steps;
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cstate = (mode==SWING_Straight)?(-1):(delay>0)?STATE_Wait:STATE_Return;
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}
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else tstr += str;
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break;
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case STATE_Wait:
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if ( ++cnt >= delay )
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{
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cnt = 0;
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cstate = STATE_Return;
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}
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break;
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case STATE_Return:
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target.A_SetAngle(target.angle-dir.x*(str/rmul)*flak_swingerstrength,SPF_INTERPOLATE);
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target.A_SetPitch(target.pitch-dir.y*(str/rmul)*flak_swingerstrength,SPF_INTERPOLATE);
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if ( ++cnt >= steps*rmul )
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{
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cnt = 0;
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cstate = -1;
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}
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break;
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default:
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Destroy();
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return;
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}
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}
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}
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Class GenericFlash : HUDMessageBase
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{
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Color col;
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@ -3628,24 +3566,6 @@ Class UTMainHandler : EventHandler
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else Victim.vel += HitDirection*(MomentumTransfer/(Thinker.TICRATE*Victim.Mass));
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}
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static void DoSwing( Actor target, Vector2 dir, double initial, double inc, int steps, int mode = 0, int delay = 0, double rmul = 1.0 )
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{
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if ( !flak_swingers ) return;
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let s = new("Swinger");
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s.ChangeStatNum(Thinker.STAT_USER);
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s.target = target;
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s.dir = dir;
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s.inc = inc;
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s.rmul = rmul;
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s.steps = steps;
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s.mode = mode;
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s.delay = delay;
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s.cnt = 0;
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s.cstate = 0;
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s.str = initial;
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s.tstr = initial;
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}
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override void UiTick()
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{
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if ( !ispb && !isbd ) return;
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