Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based.
Removed key replacement classes, turns out this breaks maps.
24
gldefs.txt
|
|
@ -570,27 +570,27 @@ PulseLight "UTGoldKeyLight"
|
|||
Interval 2.0
|
||||
Offset 0 16 0
|
||||
}
|
||||
Object "UTRedSkull"
|
||||
Object "RedSkull"
|
||||
{
|
||||
Frame "USKL" { light "UTRedKeyLight" }
|
||||
Frame "RSKU" { light "UTRedKeyLight" }
|
||||
}
|
||||
Object "UTBlueSkull"
|
||||
Object "BlueSkull"
|
||||
{
|
||||
Frame "USKL" { light "UTBlueKeyLight" }
|
||||
Frame "BSKU" { light "UTBlueKeyLight" }
|
||||
}
|
||||
Object "UTGoldSkull"
|
||||
Object "YellowSkull"
|
||||
{
|
||||
Frame "USKL" { light "UTGoldKeyLight" }
|
||||
Frame "YSKU" { light "UTGoldKeyLight" }
|
||||
}
|
||||
Object "UTRedKey"
|
||||
Object "RedCard"
|
||||
{
|
||||
Frame "UKEY" { light "UTRedKeyLight" }
|
||||
Frame "RKEY" { light "UTRedKeyLight" }
|
||||
}
|
||||
Object "UTBlueKey"
|
||||
Object "BlueCard"
|
||||
{
|
||||
Frame "UKEY" { light "UTBlueKeyLight" }
|
||||
Frame "BKEY" { light "UTBlueKeyLight" }
|
||||
}
|
||||
Object "UTGoldKey"
|
||||
Object "YellowCard"
|
||||
{
|
||||
Frame "UKEY" { light "UTGoldKeyLight" }
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||||
Frame "YKEY" { light "UTGoldKeyLight" }
|
||||
}
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||||
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@ -43,6 +43,8 @@ Model "FlakChunk"
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|||
ZOffset 2
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||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH1 A 0 0
|
||||
}
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||||
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@ -55,6 +57,8 @@ Model "FlakChunk"
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|||
ZOffset 2
|
||||
USEACTORPITCH
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||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH1 B 0 0
|
||||
}
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||||
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@ -67,6 +71,8 @@ Model "FlakChunk"
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|||
ZOffset 2
|
||||
USEACTORPITCH
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||||
USEACTORROLL
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||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH1 C 0 0
|
||||
}
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||||
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@ -79,6 +85,8 @@ Model "FlakChunk"
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|||
ZOffset 2
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||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH1 D 0 0
|
||||
}
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||||
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@ -91,6 +99,8 @@ Model "FlakChunk"
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|||
ZOffset 2
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||||
USEACTORPITCH
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||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH1 E 0 0
|
||||
}
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||||
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@ -103,6 +113,8 @@ Model "FlakChunk"
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ZOffset 2
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||||
USEACTORPITCH
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||||
USEACTORROLL
|
||||
USEROTATIONCENTER
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||||
Rotation-Center 0 0 0.5
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||||
|
||||
FrameIndex FCH1 F 0 0
|
||||
}
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||||
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@ -115,6 +127,8 @@ Model "FlakChunk"
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|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH1 G 0 0
|
||||
}
|
||||
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@ -127,6 +141,8 @@ Model "FlakChunk"
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|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH1 H 0 0
|
||||
}
|
||||
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@ -139,6 +155,8 @@ Model "FlakChunk"
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|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH1 I 0 0
|
||||
}
|
||||
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@ -151,6 +169,8 @@ Model "FlakChunk"
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|||
ZOffset 2
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||||
USEACTORPITCH
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||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH1 J 0 0
|
||||
}
|
||||
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@ -163,6 +183,8 @@ Model "FlakChunk"
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|||
ZOffset 2
|
||||
USEACTORPITCH
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||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
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||||
|
||||
FrameIndex FCH1 K 0 0
|
||||
}
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||||
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@ -175,6 +197,8 @@ Model "FlakChunk"
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|||
ZOffset 2
|
||||
USEACTORPITCH
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||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH1 L 0 0
|
||||
}
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||||
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@ -188,6 +212,8 @@ Model "FlakChunk"
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|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH2 A 1 0
|
||||
}
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||||
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@ -200,6 +226,8 @@ Model "FlakChunk"
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|||
ZOffset 2
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||||
USEACTORPITCH
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||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH2 B 1 0
|
||||
}
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||||
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@ -212,6 +240,8 @@ Model "FlakChunk"
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|||
ZOffset 2
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||||
USEACTORPITCH
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||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH2 C 1 0
|
||||
}
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||||
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@ -224,6 +254,8 @@ Model "FlakChunk"
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|||
ZOffset 2
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||||
USEACTORPITCH
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||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH2 D 1 0
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||||
}
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||||
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@ -236,6 +268,8 @@ Model "FlakChunk"
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|||
ZOffset 2
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||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH2 E 1 0
|
||||
}
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||||
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@ -248,6 +282,8 @@ Model "FlakChunk"
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|||
ZOffset 2
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||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH2 F 1 0
|
||||
}
|
||||
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@ -260,6 +296,8 @@ Model "FlakChunk"
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|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH2 G 1 0
|
||||
}
|
||||
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@ -272,6 +310,8 @@ Model "FlakChunk"
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|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH2 H 1 0
|
||||
}
|
||||
|
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@ -284,6 +324,8 @@ Model "FlakChunk"
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|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH2 I 1 0
|
||||
}
|
||||
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@ -296,6 +338,8 @@ Model "FlakChunk"
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|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH2 J 1 0
|
||||
}
|
||||
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@ -308,6 +352,8 @@ Model "FlakChunk"
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ZOffset 2
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||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH2 K 1 0
|
||||
}
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||||
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@ -320,6 +366,8 @@ Model "FlakChunk"
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|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH2 L 1 0
|
||||
}
|
||||
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@ -333,6 +381,8 @@ Model "FlakChunk"
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|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH3 A 2 0
|
||||
}
|
||||
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@ -345,6 +395,8 @@ Model "FlakChunk"
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|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH3 B 2 0
|
||||
}
|
||||
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@ -357,6 +409,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH3 C 2 0
|
||||
}
|
||||
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@ -369,6 +423,8 @@ Model "FlakChunk"
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|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH3 D 2 0
|
||||
}
|
||||
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@ -381,6 +437,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH3 E 2 0
|
||||
}
|
||||
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@ -393,6 +451,8 @@ Model "FlakChunk"
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|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH3 F 2 0
|
||||
}
|
||||
|
|
@ -405,6 +465,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH3 G 2 0
|
||||
}
|
||||
|
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@ -417,6 +479,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH3 H 2 0
|
||||
}
|
||||
|
|
@ -429,6 +493,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH3 I 2 0
|
||||
}
|
||||
|
|
@ -441,6 +507,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH3 J 2 0
|
||||
}
|
||||
|
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@ -453,6 +521,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH3 K 2 0
|
||||
}
|
||||
|
|
@ -465,6 +535,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH3 L 2 0
|
||||
}
|
||||
|
|
@ -478,6 +550,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH4 A 3 0
|
||||
}
|
||||
|
|
@ -490,6 +564,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH4 B 3 0
|
||||
}
|
||||
|
|
@ -502,6 +578,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH4 C 3 0
|
||||
}
|
||||
|
|
@ -514,6 +592,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH4 D 3 0
|
||||
}
|
||||
|
|
@ -526,6 +606,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH4 E 3 0
|
||||
}
|
||||
|
|
@ -538,6 +620,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH4 F 3 0
|
||||
}
|
||||
|
|
@ -550,6 +634,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH4 G 3 0
|
||||
}
|
||||
|
|
@ -562,6 +648,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH4 H 3 0
|
||||
}
|
||||
|
|
@ -574,6 +662,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH4 I 3 0
|
||||
}
|
||||
|
|
@ -586,6 +676,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH4 J 3 0
|
||||
}
|
||||
|
|
@ -598,6 +690,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH4 K 3 0
|
||||
}
|
||||
|
|
@ -610,6 +704,8 @@ Model "FlakChunk"
|
|||
ZOffset 2
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
|
||||
FrameIndex FCH4 L 3 0
|
||||
}
|
||||
|
|
|
|||
|
|
@ -176,7 +176,7 @@ Model "UDamage"
|
|||
FrameIndex UDAM B 1 0
|
||||
}
|
||||
|
||||
Model "UTRedSkull"
|
||||
Model "RedSkull"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "RelicSkull_d.3d"
|
||||
|
|
@ -186,9 +186,10 @@ Model "UTRedSkull"
|
|||
ZOffset 12
|
||||
ROTATING
|
||||
|
||||
FrameIndex USKL A 0 15
|
||||
FrameIndex RSKU A 0 15
|
||||
FrameIndex RSKU B 0 15
|
||||
}
|
||||
Model "UTGoldSkull"
|
||||
Model "YellowSkull"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "RelicSkull_d.3d"
|
||||
|
|
@ -198,9 +199,10 @@ Model "UTGoldSkull"
|
|||
ZOffset 12
|
||||
ROTATING
|
||||
|
||||
FrameIndex USKL B 0 15
|
||||
FrameIndex YSKU A 0 15
|
||||
FrameIndex YSKU B 0 15
|
||||
}
|
||||
Model "UTBlueSkull"
|
||||
Model "BlueSkull"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "RelicSkull_d.3d"
|
||||
|
|
@ -210,9 +212,10 @@ Model "UTBlueSkull"
|
|||
ZOffset 12
|
||||
ROTATING
|
||||
|
||||
FrameIndex USKL C 0 15
|
||||
FrameIndex BSKU A 0 15
|
||||
FrameIndex BSKU B 0 15
|
||||
}
|
||||
Model "UTRedKey"
|
||||
Model "RedCard"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "DomR_d.3d"
|
||||
|
|
@ -222,9 +225,10 @@ Model "UTRedKey"
|
|||
ZOffset 16
|
||||
ROTATING
|
||||
|
||||
FrameIndex UKEY A 0 0
|
||||
FrameIndex RKEY A 0 0
|
||||
FrameIndex RKEY B 0 0
|
||||
}
|
||||
Model "UTGoldKey"
|
||||
Model "YellowCard"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "MercSymbol_d.3d"
|
||||
|
|
@ -234,9 +238,10 @@ Model "UTGoldKey"
|
|||
ZOffset 16
|
||||
ROTATING
|
||||
|
||||
FrameIndex UKEY B 0 0
|
||||
FrameIndex YKEY A 0 0
|
||||
FrameIndex YKEY B 0 0
|
||||
}
|
||||
Model "UTBlueKey"
|
||||
Model "BlueCard"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "DomB_d.3d"
|
||||
|
|
@ -246,7 +251,8 @@ Model "UTBlueKey"
|
|||
ZOffset 16
|
||||
ROTATING
|
||||
|
||||
FrameIndex UKEY C 0 0
|
||||
FrameIndex BKEY A 0 0
|
||||
FrameIndex BKEY B 0 0
|
||||
}
|
||||
|
||||
Model "UTBackpack"
|
||||
|
|
@ -321,3 +327,21 @@ Model "Searchlight"
|
|||
|
||||
FrameIndex SLIT A 0 0
|
||||
}
|
||||
|
||||
Model "UTChip"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "ChipM_d.3d"
|
||||
Skin 0 "Chip1.png"
|
||||
Scale -0.134 0.12 0.12
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 0.5
|
||||
ZOffset 2
|
||||
|
||||
FrameIndex CHIP A 0 0
|
||||
FrameIndex CHIP B 0 1
|
||||
FrameIndex CHIP C 0 2
|
||||
FrameIndex CHIP D 0 3
|
||||
}
|
||||
BIN
models/Chip1.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
models/ChipM_a.3d
Normal file
BIN
models/ChipM_d.3d
Normal file
|
|
@ -31,10 +31,10 @@ Currently implemented:
|
|||
- Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
|
||||
- UT HUD
|
||||
- Impact Hammer (slot 1)
|
||||
- Chainsaw (slot 1)
|
||||
|
||||
In progress:
|
||||
|
||||
- Chainsaw (slot 1)
|
||||
- Translocator (slot 1)
|
||||
- Enforcer (slot 2)
|
||||
- Dual Enforcers (slot 2)
|
||||
|
|
|
|||
|
|
@ -119,6 +119,8 @@ misc/gibbed3 gib3
|
|||
misc/gibbed4 gib4
|
||||
misc/gibbed5 gib5
|
||||
$random misc/gibbed { misc/gibbed1 misc/gibbed2 misc/gibbed3 misc/gibbed4 misc/gibbed5 }
|
||||
// universal gibs compat
|
||||
$alias UniversalGibs/Gib misc/gibbed
|
||||
|
||||
impact/select imppick
|
||||
impact/pull impaltst
|
||||
|
|
|
|||
BIN
sprites/ASMKA0.png
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After Width: | Height: | Size: 3.5 KiB |
BIN
sprites/BUBLA0.png
Normal file
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After Width: | Height: | Size: 1.6 KiB |
BIN
sprites/BUBLB0.png
Normal file
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After Width: | Height: | Size: 1.6 KiB |
BIN
sprites/BUBLC0.png
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After Width: | Height: | Size: 1.5 KiB |
BIN
sprites/GBLBA0.png
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After Width: | Height: | Size: 1.3 KiB |
BIN
sprites/GBLBB0.png
Normal file
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After Width: | Height: | Size: 1.4 KiB |
BIN
sprites/GBLBC0.png
Normal file
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After Width: | Height: | Size: 1.5 KiB |
BIN
sprites/GBLBD0.png
Normal file
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After Width: | Height: | Size: 1.4 KiB |
BIN
sprites/GBLBE0.png
Normal file
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After Width: | Height: | Size: 1.5 KiB |
BIN
sprites/PSPKA0.png
Normal file
|
After Width: | Height: | Size: 4.9 KiB |
BIN
sprites/RTRLA0.png
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
BIN
sprites/SPRKA0.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
BIN
sprites/SSMKA0.png
Normal file
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After Width: | Height: | Size: 1.8 KiB |
BIN
sprites/US10A0.png
Normal file
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After Width: | Height: | Size: 364 B |
BIN
sprites/US10B0.png
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After Width: | Height: | Size: 389 B |
BIN
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After Width: | Height: | Size: 418 B |
BIN
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After Width: | Height: | Size: 449 B |
BIN
sprites/US10E0.png
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After Width: | Height: | Size: 479 B |
BIN
sprites/US10F0.png
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After Width: | Height: | Size: 497 B |
BIN
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After Width: | Height: | Size: 516 B |
BIN
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After Width: | Height: | Size: 548 B |
BIN
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After Width: | Height: | Size: 566 B |
BIN
sprites/US10J0.png
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After Width: | Height: | Size: 562 B |
BIN
sprites/US10K0.png
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|
After Width: | Height: | Size: 588 B |
BIN
sprites/US10L0.png
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|
After Width: | Height: | Size: 587 B |
BIN
sprites/US10M0.png
Normal file
|
After Width: | Height: | Size: 568 B |
BIN
sprites/US10N0.png
Normal file
|
After Width: | Height: | Size: 572 B |
BIN
sprites/US10O0.png
Normal file
|
After Width: | Height: | Size: 540 B |
BIN
sprites/US10P0.png
Normal file
|
After Width: | Height: | Size: 466 B |
BIN
sprites/US1_A0.png
Normal file
|
After Width: | Height: | Size: 128 B |
BIN
sprites/US1_B0.png
Normal file
|
After Width: | Height: | Size: 291 B |
BIN
sprites/US1_C0.png
Normal file
|
After Width: | Height: | Size: 354 B |
BIN
sprites/US1_D0.png
Normal file
|
After Width: | Height: | Size: 399 B |
BIN
sprites/US1_E0.png
Normal file
|
After Width: | Height: | Size: 432 B |
BIN
sprites/US1_F0.png
Normal file
|
After Width: | Height: | Size: 449 B |
BIN
sprites/US1_G0.png
Normal file
|
After Width: | Height: | Size: 453 B |
BIN
sprites/US1_H0.png
Normal file
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After Width: | Height: | Size: 482 B |
BIN
sprites/US1_I0.png
Normal file
|
After Width: | Height: | Size: 480 B |
BIN
sprites/US1_J0.png
Normal file
|
After Width: | Height: | Size: 471 B |
BIN
sprites/US1_K0.png
Normal file
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After Width: | Height: | Size: 462 B |
BIN
sprites/US1_L0.png
Normal file
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After Width: | Height: | Size: 442 B |
BIN
sprites/US1_M0.png
Normal file
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After Width: | Height: | Size: 407 B |
BIN
sprites/US1_N0.png
Normal file
|
After Width: | Height: | Size: 362 B |
BIN
sprites/US1_O0.png
Normal file
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After Width: | Height: | Size: 241 B |
BIN
sprites/US1_P0.png
Normal file
|
After Width: | Height: | Size: 128 B |
BIN
sprites/US2_A0.png
Normal file
|
After Width: | Height: | Size: 318 B |
BIN
sprites/US2_B0.png
Normal file
|
After Width: | Height: | Size: 348 B |
BIN
sprites/US2_C0.png
Normal file
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After Width: | Height: | Size: 366 B |
BIN
sprites/US2_D0.png
Normal file
|
After Width: | Height: | Size: 393 B |
BIN
sprites/US2_E0.png
Normal file
|
After Width: | Height: | Size: 414 B |
BIN
sprites/US2_F0.png
Normal file
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After Width: | Height: | Size: 426 B |
BIN
sprites/US2_G0.png
Normal file
|
After Width: | Height: | Size: 453 B |
BIN
sprites/US2_H0.png
Normal file
|
After Width: | Height: | Size: 462 B |
BIN
sprites/US2_I0.png
Normal file
|
After Width: | Height: | Size: 473 B |
BIN
sprites/US2_J0.png
Normal file
|
After Width: | Height: | Size: 482 B |
BIN
sprites/US2_K0.png
Normal file
|
After Width: | Height: | Size: 484 B |
BIN
sprites/US2_L0.png
Normal file
|
After Width: | Height: | Size: 495 B |
BIN
sprites/US2_M0.png
Normal file
|
After Width: | Height: | Size: 490 B |
BIN
sprites/US2_N0.png
Normal file
|
After Width: | Height: | Size: 493 B |
BIN
sprites/US2_O0.png
Normal file
|
After Width: | Height: | Size: 481 B |
BIN
sprites/US2_P0.png
Normal file
|
After Width: | Height: | Size: 453 B |
BIN
sprites/US3_A0.png
Normal file
|
After Width: | Height: | Size: 357 B |
BIN
sprites/US3_B0.png
Normal file
|
After Width: | Height: | Size: 385 B |
BIN
sprites/US3_C0.png
Normal file
|
After Width: | Height: | Size: 411 B |
BIN
sprites/US3_D0.png
Normal file
|
After Width: | Height: | Size: 445 B |
BIN
sprites/US3_E0.png
Normal file
|
After Width: | Height: | Size: 469 B |
BIN
sprites/US3_F0.png
Normal file
|
After Width: | Height: | Size: 484 B |
BIN
sprites/US3_G0.png
Normal file
|
After Width: | Height: | Size: 530 B |
BIN
sprites/US3_H0.png
Normal file
|
After Width: | Height: | Size: 546 B |
BIN
sprites/US3_I0.png
Normal file
|
After Width: | Height: | Size: 555 B |
BIN
sprites/US3_J0.png
Normal file
|
After Width: | Height: | Size: 553 B |
BIN
sprites/US3_K0.png
Normal file
|
After Width: | Height: | Size: 536 B |
BIN
sprites/US3_L0.png
Normal file
|
After Width: | Height: | Size: 512 B |
BIN
sprites/US3_M0.png
Normal file
|
After Width: | Height: | Size: 489 B |
BIN
sprites/US3_N0.png
Normal file
|
After Width: | Height: | Size: 456 B |
BIN
sprites/US3_O0.png
Normal file
|
After Width: | Height: | Size: 413 B |
BIN
sprites/US3_P0.png
Normal file
|
After Width: | Height: | Size: 358 B |
BIN
sprites/US4_A0.png
Normal file
|
After Width: | Height: | Size: 287 B |
BIN
sprites/US4_B0.png
Normal file
|
After Width: | Height: | Size: 296 B |
BIN
sprites/US4_C0.png
Normal file
|
After Width: | Height: | Size: 310 B |
BIN
sprites/US4_D0.png
Normal file
|
After Width: | Height: | Size: 333 B |
BIN
sprites/US4_E0.png
Normal file
|
After Width: | Height: | Size: 335 B |
BIN
sprites/US4_F0.png
Normal file
|
After Width: | Height: | Size: 329 B |
BIN
sprites/US4_G0.png
Normal file
|
After Width: | Height: | Size: 353 B |
BIN
sprites/US4_H0.png
Normal file
|
After Width: | Height: | Size: 353 B |
BIN
sprites/US4_I0.png
Normal file
|
After Width: | Height: | Size: 374 B |
BIN
sprites/US4_J0.png
Normal file
|
After Width: | Height: | Size: 370 B |
BIN
sprites/US4_K0.png
Normal file
|
After Width: | Height: | Size: 392 B |
BIN
sprites/US4_L0.png
Normal file
|
After Width: | Height: | Size: 419 B |
BIN
sprites/US4_M0.png
Normal file
|
After Width: | Height: | Size: 417 B |
BIN
sprites/US4_N0.png
Normal file
|
After Width: | Height: | Size: 401 B |
BIN
sprites/US4_O0.png
Normal file
|
After Width: | Height: | Size: 364 B |