Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based.

Removed key replacement classes, turns out this breaks maps.
This commit is contained in:
Marisa the Magician 2018-05-26 20:44:31 +02:00
commit eb6c8e1c35
190 changed files with 831 additions and 166 deletions

View file

@ -570,27 +570,27 @@ PulseLight "UTGoldKeyLight"
Interval 2.0
Offset 0 16 0
}
Object "UTRedSkull"
Object "RedSkull"
{
Frame "USKL" { light "UTRedKeyLight" }
Frame "RSKU" { light "UTRedKeyLight" }
}
Object "UTBlueSkull"
Object "BlueSkull"
{
Frame "USKL" { light "UTBlueKeyLight" }
Frame "BSKU" { light "UTBlueKeyLight" }
}
Object "UTGoldSkull"
Object "YellowSkull"
{
Frame "USKL" { light "UTGoldKeyLight" }
Frame "YSKU" { light "UTGoldKeyLight" }
}
Object "UTRedKey"
Object "RedCard"
{
Frame "UKEY" { light "UTRedKeyLight" }
Frame "RKEY" { light "UTRedKeyLight" }
}
Object "UTBlueKey"
Object "BlueCard"
{
Frame "UKEY" { light "UTBlueKeyLight" }
Frame "BKEY" { light "UTBlueKeyLight" }
}
Object "UTGoldKey"
Object "YellowCard"
{
Frame "UKEY" { light "UTGoldKeyLight" }
Frame "YKEY" { light "UTGoldKeyLight" }
}

View file

@ -43,6 +43,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH1 A 0 0
}
@ -55,6 +57,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH1 B 0 0
}
@ -67,6 +71,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH1 C 0 0
}
@ -79,6 +85,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH1 D 0 0
}
@ -91,6 +99,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH1 E 0 0
}
@ -103,6 +113,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH1 F 0 0
}
@ -115,6 +127,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH1 G 0 0
}
@ -127,6 +141,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH1 H 0 0
}
@ -139,6 +155,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH1 I 0 0
}
@ -151,6 +169,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH1 J 0 0
}
@ -163,6 +183,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH1 K 0 0
}
@ -175,6 +197,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH1 L 0 0
}
@ -188,6 +212,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH2 A 1 0
}
@ -200,6 +226,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH2 B 1 0
}
@ -212,6 +240,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH2 C 1 0
}
@ -224,6 +254,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH2 D 1 0
}
@ -236,6 +268,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH2 E 1 0
}
@ -248,6 +282,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH2 F 1 0
}
@ -260,6 +296,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH2 G 1 0
}
@ -272,6 +310,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH2 H 1 0
}
@ -284,6 +324,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH2 I 1 0
}
@ -296,6 +338,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH2 J 1 0
}
@ -308,6 +352,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH2 K 1 0
}
@ -320,6 +366,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH2 L 1 0
}
@ -333,6 +381,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH3 A 2 0
}
@ -345,6 +395,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH3 B 2 0
}
@ -357,6 +409,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH3 C 2 0
}
@ -369,6 +423,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH3 D 2 0
}
@ -381,6 +437,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH3 E 2 0
}
@ -393,6 +451,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH3 F 2 0
}
@ -405,6 +465,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH3 G 2 0
}
@ -417,6 +479,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH3 H 2 0
}
@ -429,6 +493,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH3 I 2 0
}
@ -441,6 +507,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH3 J 2 0
}
@ -453,6 +521,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH3 K 2 0
}
@ -465,6 +535,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH3 L 2 0
}
@ -478,6 +550,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH4 A 3 0
}
@ -490,6 +564,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH4 B 3 0
}
@ -502,6 +578,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH4 C 3 0
}
@ -514,6 +592,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH4 D 3 0
}
@ -526,6 +606,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH4 E 3 0
}
@ -538,6 +620,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH4 F 3 0
}
@ -550,6 +634,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH4 G 3 0
}
@ -562,6 +648,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH4 H 3 0
}
@ -574,6 +662,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH4 I 3 0
}
@ -586,6 +676,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH4 J 3 0
}
@ -598,6 +690,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH4 K 3 0
}
@ -610,6 +704,8 @@ Model "FlakChunk"
ZOffset 2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
FrameIndex FCH4 L 3 0
}

View file

@ -176,7 +176,7 @@ Model "UDamage"
FrameIndex UDAM B 1 0
}
Model "UTRedSkull"
Model "RedSkull"
{
Path "models"
Model 0 "RelicSkull_d.3d"
@ -186,9 +186,10 @@ Model "UTRedSkull"
ZOffset 12
ROTATING
FrameIndex USKL A 0 15
FrameIndex RSKU A 0 15
FrameIndex RSKU B 0 15
}
Model "UTGoldSkull"
Model "YellowSkull"
{
Path "models"
Model 0 "RelicSkull_d.3d"
@ -198,9 +199,10 @@ Model "UTGoldSkull"
ZOffset 12
ROTATING
FrameIndex USKL B 0 15
FrameIndex YSKU A 0 15
FrameIndex YSKU B 0 15
}
Model "UTBlueSkull"
Model "BlueSkull"
{
Path "models"
Model 0 "RelicSkull_d.3d"
@ -210,9 +212,10 @@ Model "UTBlueSkull"
ZOffset 12
ROTATING
FrameIndex USKL C 0 15
FrameIndex BSKU A 0 15
FrameIndex BSKU B 0 15
}
Model "UTRedKey"
Model "RedCard"
{
Path "models"
Model 0 "DomR_d.3d"
@ -222,9 +225,10 @@ Model "UTRedKey"
ZOffset 16
ROTATING
FrameIndex UKEY A 0 0
FrameIndex RKEY A 0 0
FrameIndex RKEY B 0 0
}
Model "UTGoldKey"
Model "YellowCard"
{
Path "models"
Model 0 "MercSymbol_d.3d"
@ -234,9 +238,10 @@ Model "UTGoldKey"
ZOffset 16
ROTATING
FrameIndex UKEY B 0 0
FrameIndex YKEY A 0 0
FrameIndex YKEY B 0 0
}
Model "UTBlueKey"
Model "BlueCard"
{
Path "models"
Model 0 "DomB_d.3d"
@ -246,7 +251,8 @@ Model "UTBlueKey"
ZOffset 16
ROTATING
FrameIndex UKEY C 0 0
FrameIndex BKEY A 0 0
FrameIndex BKEY B 0 0
}
Model "UTBackpack"
@ -321,3 +327,21 @@ Model "Searchlight"
FrameIndex SLIT A 0 0
}
Model "UTChip"
{
Path "models"
Model 0 "ChipM_d.3d"
Skin 0 "Chip1.png"
Scale -0.134 0.12 0.12
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
ZOffset 2
FrameIndex CHIP A 0 0
FrameIndex CHIP B 0 1
FrameIndex CHIP C 0 2
FrameIndex CHIP D 0 3
}

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@ -31,10 +31,10 @@ Currently implemented:
- Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
- UT HUD
- Impact Hammer (slot 1)
- Chainsaw (slot 1)
In progress:
- Chainsaw (slot 1)
- Translocator (slot 1)
- Enforcer (slot 2)
- Dual Enforcers (slot 2)

View file

@ -119,6 +119,8 @@ misc/gibbed3 gib3
misc/gibbed4 gib4
misc/gibbed5 gib5
$random misc/gibbed { misc/gibbed1 misc/gibbed2 misc/gibbed3 misc/gibbed4 misc/gibbed5 }
// universal gibs compat
$alias UniversalGibs/Gib misc/gibbed
impact/select imppick
impact/pull impaltst

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