Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based.
Removed key replacement classes, turns out this breaks maps.
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190 changed files with 831 additions and 166 deletions
24
gldefs.txt
24
gldefs.txt
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@ -570,27 +570,27 @@ PulseLight "UTGoldKeyLight"
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Interval 2.0
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Offset 0 16 0
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}
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Object "UTRedSkull"
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Object "RedSkull"
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{
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Frame "USKL" { light "UTRedKeyLight" }
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Frame "RSKU" { light "UTRedKeyLight" }
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}
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Object "UTBlueSkull"
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Object "BlueSkull"
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{
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Frame "USKL" { light "UTBlueKeyLight" }
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Frame "BSKU" { light "UTBlueKeyLight" }
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}
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Object "UTGoldSkull"
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Object "YellowSkull"
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{
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Frame "USKL" { light "UTGoldKeyLight" }
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Frame "YSKU" { light "UTGoldKeyLight" }
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}
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Object "UTRedKey"
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Object "RedCard"
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{
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Frame "UKEY" { light "UTRedKeyLight" }
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Frame "RKEY" { light "UTRedKeyLight" }
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}
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Object "UTBlueKey"
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Object "BlueCard"
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{
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Frame "UKEY" { light "UTBlueKeyLight" }
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Frame "BKEY" { light "UTBlueKeyLight" }
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}
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Object "UTGoldKey"
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Object "YellowCard"
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{
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Frame "UKEY" { light "UTGoldKeyLight" }
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Frame "YKEY" { light "UTGoldKeyLight" }
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}
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