Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based.

Removed key replacement classes, turns out this breaks maps.
This commit is contained in:
Marisa the Magician 2018-05-26 20:44:31 +02:00
commit eb6c8e1c35
190 changed files with 831 additions and 166 deletions

View file

@ -176,7 +176,7 @@ Model "UDamage"
FrameIndex UDAM B 1 0
}
Model "UTRedSkull"
Model "RedSkull"
{
Path "models"
Model 0 "RelicSkull_d.3d"
@ -186,9 +186,10 @@ Model "UTRedSkull"
ZOffset 12
ROTATING
FrameIndex USKL A 0 15
FrameIndex RSKU A 0 15
FrameIndex RSKU B 0 15
}
Model "UTGoldSkull"
Model "YellowSkull"
{
Path "models"
Model 0 "RelicSkull_d.3d"
@ -198,9 +199,10 @@ Model "UTGoldSkull"
ZOffset 12
ROTATING
FrameIndex USKL B 0 15
FrameIndex YSKU A 0 15
FrameIndex YSKU B 0 15
}
Model "UTBlueSkull"
Model "BlueSkull"
{
Path "models"
Model 0 "RelicSkull_d.3d"
@ -210,9 +212,10 @@ Model "UTBlueSkull"
ZOffset 12
ROTATING
FrameIndex USKL C 0 15
FrameIndex BSKU A 0 15
FrameIndex BSKU B 0 15
}
Model "UTRedKey"
Model "RedCard"
{
Path "models"
Model 0 "DomR_d.3d"
@ -222,9 +225,10 @@ Model "UTRedKey"
ZOffset 16
ROTATING
FrameIndex UKEY A 0 0
FrameIndex RKEY A 0 0
FrameIndex RKEY B 0 0
}
Model "UTGoldKey"
Model "YellowCard"
{
Path "models"
Model 0 "MercSymbol_d.3d"
@ -234,9 +238,10 @@ Model "UTGoldKey"
ZOffset 16
ROTATING
FrameIndex UKEY B 0 0
FrameIndex YKEY A 0 0
FrameIndex YKEY B 0 0
}
Model "UTBlueKey"
Model "BlueCard"
{
Path "models"
Model 0 "DomB_d.3d"
@ -246,7 +251,8 @@ Model "UTBlueKey"
ZOffset 16
ROTATING
FrameIndex UKEY C 0 0
FrameIndex BKEY A 0 0
FrameIndex BKEY B 0 0
}
Model "UTBackpack"
@ -321,3 +327,21 @@ Model "Searchlight"
FrameIndex SLIT A 0 0
}
Model "UTChip"
{
Path "models"
Model 0 "ChipM_d.3d"
Skin 0 "Chip1.png"
Scale -0.134 0.12 0.12
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
Rotation-Center 0 0 0.5
ZOffset 2
FrameIndex CHIP A 0 0
FrameIndex CHIP B 0 1
FrameIndex CHIP C 0 2
FrameIndex CHIP D 0 3
}