Revert all "global level removal" changes, as this concept is being discarded in GZDoom.
Keep a couple changes from that commit, though, such as the switch to legacy render style tags in Screen API calls.
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16 changed files with 74 additions and 76 deletions
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@ -428,7 +428,7 @@ Class UTRocketLauncher : UTWeapon
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// lock-on check
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action void A_CheckTarget()
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{
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let t = level.CreateThinkerIterator("Actor");
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let t = ThinkerIterator.Create("Actor");
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Actor a;
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double closest = double.max;
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invoker.LockedTarget = null;
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