Revert all "global level removal" changes, as this concept is being discarded in GZDoom.

Keep a couple changes from that commit, though, such as the switch to legacy render style tags in Screen API calls.
This commit is contained in:
Marisa the Magician 2019-01-24 21:09:17 +01:00
commit ee0cf53e9b
16 changed files with 74 additions and 76 deletions

View file

@ -428,7 +428,7 @@ Class UTRocketLauncher : UTWeapon
// lock-on check
action void A_CheckTarget()
{
let t = level.CreateThinkerIterator("Actor");
let t = ThinkerIterator.Create("Actor");
Actor a;
double closest = double.max;
invoker.LockedTarget = null;