Revert all "global level removal" changes, as this concept is being discarded in GZDoom.

Keep a couple changes from that commit, though, such as the switch to legacy render style tags in Screen API calls.
This commit is contained in:
Marisa the Magician 2019-01-24 21:09:17 +01:00
commit ee0cf53e9b
16 changed files with 74 additions and 76 deletions

View file

@ -119,7 +119,7 @@ Class UTCasing : Actor
override void Tick()
{
Super.Tick();
if ( isFrozen() ) return;
if ( level.frozen || globalfreeze ) return;
if ( InStateSequence(CurState,ResolveState("Death")) )
{
deadtimer++;