Revert all "global level removal" changes, as this concept is being discarded in GZDoom.
Keep a couple changes from that commit, though, such as the switch to legacy render style tags in Screen API calls.
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16 changed files with 74 additions and 76 deletions
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@ -152,7 +152,7 @@ Class ImpactHammer : UTWeapon
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if ( d.HitType == TRACE_HitWall ) d.HitLine.RemoteActivate(self,d.LineSide,SPAC_Impact,d.HitLocation-d.HitDir*4);
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}
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// push aside projectiles
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let t = level.CreateThinkerIterator("Actor");
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let t = ThinkerIterator.Create("Actor");
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Actor m;
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while ( m = Actor(t.Next()) )
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{
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