Revert all "global level removal" changes, as this concept is being discarded in GZDoom.
Keep a couple changes from that commit, though, such as the switch to legacy render style tags in Screen API calls.
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16 changed files with 74 additions and 76 deletions
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@ -47,7 +47,7 @@ Class MinigunTracer : Actor
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override void Tick()
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{
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Super.Tick();
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if ( isFrozen() ) return;
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if ( level.frozen || globalfreeze ) return;
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Vector3 dir = level.Vec3Diff(pos,dest);
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if ( dir.length() < 160 )
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{
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