Revert all "global level removal" changes, as this concept is being discarded in GZDoom.
Keep a couple changes from that commit, though, such as the switch to legacy render style tags in Screen API calls.
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16 changed files with 74 additions and 76 deletions
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@ -9,7 +9,7 @@ Class dt_CoordUtil
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{
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// projects a world point onto screen
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// view matrix setup mostly pulled from gutawer's code
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static Vector3 WorldToScreen( LevelLocals level, Vector3 vect, Vector3 eye, double pitch, double yaw, double roll, double vfov )
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static Vector3 WorldToScreen( Vector3 vect, Vector3 eye, double pitch, double yaw, double roll, double vfov )
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{
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double ar = Screen.getWidth()/double(Screen.getHeight());
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double fovr = (ar>=1.3)?1.333333:ar;
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