Revert all "global level removal" changes, as this concept is being discarded in GZDoom.
Keep a couple changes from that commit, though, such as the switch to legacy render style tags in Screen API calls.
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16 changed files with 74 additions and 76 deletions
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@ -155,7 +155,7 @@ Class UTBloodTrail : Actor
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override void Tick()
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{
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Super.Tick();
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if ( isFrozen() ) return;
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if ( level.frozen || globalfreeze ) return;
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if ( !target ) return;
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SetOrigin(target.pos,true);
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double ang, pt;
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